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Working with added or matched grain
The Add Grain effect creates new grain
or noise in an image by building the grain from nothing or by basing
the properties of the grain on presets. The Match Grain effect also
creates new grain in an image but by matching the grain in a different image.
Both effects share several controls in the Effect Controls panel
that let you control the color, tonal range, blending mode, and
animation properties of the grain.
Adjusting the tones of added or matched grainThe
precise grain pattern present in any frame of film isn’t uniform
throughout the frame but may depend on the tonal values of the content
at each pixel. For example, in chemical film grain, the sizes of
the silver halide crystals vary with the exposure level.
The Add Grain and Match Grain effects
let you reproduce these subtle changes in grain patterns across
areas of an image or a sequence by using the Shadows, Midtones,
Highlights, and Midpoint controls in the Application controls group. These
controls let you define how much grain is added to each tonal area
and also to each channel in the image. For example, you can add
more grain to overexposed areas of the blue channel to give an image
of sky a grainier look.
You can use the Application controls
group for the Add Grain or Match Grain effect to do the following:
To define how much grain is added to each tonal area in an
image, adjust the Shadows, Midtones, and Highlights values.
To define the midpoint of the tonal range of the image for
grain application purposes, adjust the Midpoint slider. By default,
this slider is centered at 0.5, which represents the middle of the
range of pixel values—127 for 8-bpc images and 16384 for 16-bpc
images.
For even finer control, use the Channel Balance controls
to adjust the grain in the shadow, midtone, and highlight areas
independently for each channel.
Animating added or matched grainBy default,
the grain or noise generated by the Add Grain and Match Grain effects moves
at the same speed as the source material to accurately simulate
realistic noise. Slowing down the noise processes may be useful
for aesthetic effect or to keep the added noise from buzzing and
drawing attention to itself. These effects have an internal randomizer
that changes the positions of the noise pixels between frames. But
you can also change the appearance of the noise between layers on
the same frame while keeping every other parameter constant.
You
can use the Animation controls group for the Add Grain or Match
Grain effect to do the following:
To specify the frame
rate of the added grain, as a multiple of the destination frame
rate, adjust the Animation Speed value in the Animation controls
group in the Effect Controls panel. At higher Animation Speed values,
the lifespan of the grains is lower. At the default value of 1,
the grain moves at the same rate as the frames. At lower values,
the grain changes more slowly, which can be useful for giving the
appearance of film grain. At zero, the grain is stationary over
time.
To use interpolation to create smooth transitions between
the generated noise frames, select Animate Smoothly. This control
matters only if Animation Speed is less than 1.
To change the appearance of the noise between layers on the
same frame, adjust the Random Seed value. Each Random Seed value
represents one of 100 possible variations in the appearance; changing
the value doesn’t make the results more or less random.
Blending and adjusting the color of added or matched grainYou can adjust the color, saturation, and blending
behavior of the grain generated by the Add Grain or Match Grain
effect.
Several factors can affect the apparent color of
the grain that these effects generate, including the following:
The color value of the underlying pixel in the source image.
The Saturation value of the noise.
The Tint Color and Tint Amount values, if you have modified
these settings from the defaults.
The Blending Mode value in the Application controls group.
The amount of noise applied, if any, to each channel individually
using the Channel Intensities controls group.
Using
the Color controls group in the Effect Controls panel, you can adjust
any of the following:
- Monochromatic
- Gives the added noise a single tint. By default, the tones
are black and white, but you can change the Tint Color to make it
a gradient of any color. (The Saturation and Channel Intensities
controls aren’t available if Monochromatic is selected.)
- Tint Amount
- Controls the depth and intensity of the color shift.
- Tint Color
- Controls the color the added noise shifts toward.
- Saturation
- Controls the amount and vividness of the color.
The
Blending Mode in the Application controls determines how the color
value of the generated noise combines with the color value of the
underlying source layer at each pixel:
- Film
- Makes the generated grain appear embedded in the image. This
mode affects darker colors more than lighter ones, just as the grain
in a film negative appears.
- Multiply
- Multiplies the color values of the noise and the source.
However, the result may be either lighter or darker than the original,
because the noise may have either a positive or negative value.
- Add
- Combines the color values of the pixel in the source with
the noise. However, the result isn’t always lighter than the original
because the noise created by grain effects can have either a positive
or negative value.
- Screen
- Multiplies the inverse brightness values of the noise and
the source. The effect is like printing from a multiple exposure
on a negative. The result is always brighter than the original.
- Overlay
- Combines the behavior of Film and Multiply: Both shadows
and highlights get less grain, while midtones get a full application
of grain.
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