When you convert a layer to 3D, a depth (z)
value is added to its Position, Anchor Point, and Scale properties,
and the layer gains Orientation, Y Rotation, X Rotation, and Material
Options properties. The single Rotation property is renamed Z Rotation.
When
you convert a 3D layer back to 2D, the Y Rotation, X Rotation, Orientation, and
Material Options properties are removed, including all values, keyframes, and
expressions. (These values cannot be restored by converting the
layer back to a 3D layer.) The Anchor Point, Position, and Scale
properties remain, along with their keyframes and expressions, but
their z values are hidden and ignored.