|
|
Supported import formats
Some filename extensions—such as MOV, AVI, MXF, FLV,
and F4V—denote container file formats rather than denoting
a specific audio, video, or image data format. Container files can
contain data encoded using various compression and encoding schemes.
After Effects can import these container files, but the ability to
import the data that they contain is dependent on which codecs (specifically, decoders)
are installed.
By installing additional codecs, you can extend the ability of
After Effects to import additional file types. Many codecs must
be installed into the operating system (Windows or Mac OS) and work
as a component inside the QuickTime or Video for Windows formats.
Contact the manufacturer of your hardware or software for more information
about codecs that work with the files that your specific devices
or applications create.
Importing and using some files requires the installation of additional
import plug-ins. For example, importing and interpreting R3D files
from RED cameras requires a current version of the REDCODE importer
plug-in. (For more information on using R3D files, see the RED website.)
Adobe Premiere Pro can capture and import many formats that After
Effects can’t import natively. You can bring data from Adobe Premiere
Pro into After Effects in many ways. (See Working with Adobe Premiere Pro and After Effects.)
Audio formatsAdobe Sound Document
(ASND; multi-track files imported as merged single track)
Advanced
Audio Coding (AAC, M4A)
Audio Interchange File Format (AIF, AIFF)
MP3 (MP3, MPEG, MPG, MPA, MPE)
Video for Windows (AVI, WAV; requires QuickTime on Mac OS)
Waveform (WAV)
Still-image formatsAdobe Illustrator
(AI, AI4, AI5, EPS, PS; continuously rasterized)
Adobe PDF (PDF; first page only; continuously rasterized)
Adobe Photoshop (PSD)
Bitmap (BMP, RLE, DIB)
Camera raw (TIF, CRW, NEF, RAF, ORF, MRW, DCR, MOS, RAW,
PEF, SRF, DNG, X3F, CR2, ERF)
Cineon (CIN, DPX; converts to project color bit depth: 8,
16, or 32 bpc)
Discreet RLA/RPF (RLA, RPF; 16 bpc, imports camera data)
EPS
GIF
JPEG (JPG, JPE)
Maya camera data (MA)
Maya IFF (IFF, TDI; 16 bpc)
OpenEXR (EXR; 32 bpc)
Note: 3D Channel effect plug-ins
from fnord software are included with After Effects to provide access
to multiple layers and channels of OpenEXR files. (See Using channels in OpenEXR files.)
PCX
PICT (PCT)
Pixar (PXR)
Portable Network Graphics (PNG; 16 bpc)
Radiance (HDR, RGBE, XYZE; 32 bpc)
SGI (SGI, BW, RGB; 16 bpc)
Softimage (PIC)
Targa (TGA, VDA, ICB, VST)
-
Video and animation formatsAnimated
GIF (GIF)
DV (in MOV or AVI container, or as containerless DV stream)
Electric Image (IMG, EI)
Filmstrip (FLM)
FLV, F4V Note: In general, FLV files contain video and audio
data encoded using the On2 VP6 or Sorenson Spark video codec with
the MP3 audio codec, whereas F4V files contain video encoded using
the H.264 codec and audio data encoded using the AAC codec.
Media
eXchange Format (MXF)
Note: MXF is a container format. After
Effects can only import some kinds of data contained within MXF
files. After Effects can import the Op-Atom variety used by Panasonic
DV, DVCPRO, DVCPRO50, and DVCPRO HD video cameras to record to Panasonic
P2 media. After Effects can also import XDCAM HD files in MXF format.
MPEG-1, MPEG-2, and MPEG-4 formats: MPEG, MPE, MPG, M2V,
MPA, MP2, M2A, MPV, M2P, M2T, M2TS (AVCHD), AC3, MP4, M4V, M4A
Note: Some
MPEG data formats are stored in container formats with filename extensions
that are not recognized by After Effects; examples include .vob
and .mod. In some cases, you can import these files into After Effects
after changing the filename extension to one of the recognized filename
extensions. Because of variations in implementation in these container
formats, compatibility is not guaranteed.
Open Media Framework (OMF; raw media [or essence] only; Windows
only)
PSD file with video layer (requires QuickTime)
QuickTime (MOV; 16 bpc, requires QuickTime) Note: David Van
Brink provides the qt_tools toolset on his omino website. This toolset is useful
for converting and examining QuickTime files.
SWF (continuously rasterized)
Note: SWF files are imported
with an alpha channel. Audio is not retained. Interactive content
and scripted animation are not retained. Animation defined by keyframes
in the main, top-level movie is retained.
Video for Windows (AVI, WAV; requires QuickTime on Mac OS)  You can import 10-bpc uncompressed YUV AVI files
created in Adobe Premiere Pro into 16-bpc RGB After Effects projects.
You can also render with 10-bpc YUV compression. (See Video for Windows compression settings.)
Windows Media File (WMV, WMA, ASF; Windows only)
XDCAM HD and XDCAM EX
Note: After Effects can import Sony
XDCAM HD assets if they were recorded to MXF files. After Effects
cannot import XDCAM HD assets in IMX format. After Effects can import
Sony XDCAM EX assets stored as essence files with the .mp4 filename extension
in a BPAV directory. For information about the XDCAM format, see this PDF document on the Sony website.
Project formatsAdvanced Authoring
Format (AAF; Windows only)
Adobe Premiere 6.0 and 6.5 (PPJ)
Adobe Premiere Pro 1.0, 1.5, 2.0, CS3, CS4 (PRPROJ; 1.0,
1.5, and 2.0 Windows only)
Adobe After Effects 5.0 and later binary projects (AEP, AET)
Adobe After Effects CS4 XML projects (AEPX)
XML Forms Data Format (XFDF; for importing of Clip Notes
comments)
For information on importing Apple Motion
projects into After Effects, see the Apple website.
Though you can't
natively import Final Cut Pro projects directly into After Effects, you
can import Final Cut Pro projects into Premiere Pro and then bring
that project's components into After Effects.
Richard Harrington
provides an article on the ProVideo Coalition website that describes
several methods for importing Final Cut Pro projects into After
Effects.
|