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Work with Grain effects
Almost
every digital image captured from the real world contains grain
or visual noise caused by the recording, encoding, scanning, or
reproduction processes and by the equipment used to create the image.
Examples include the faint static of analog video, compression artifacts
from digital cameras, halftone patterns from scanned prints, CCD
noise from digital image sensors, and the characteristic speckle
pattern of chemical photography, known as film grain.
Noise
isn’t necessarily bad; it’s often added to images to create a mood
or tie elements together, such as adding film grain to a computer-generated
object to integrate it into a photographed scene. However, noise
can be unwanted for aesthetic reasons. Archival footage or high-speed
photography may appear unpleasantly grainy; digital compression
artifacts or halftone patterns may mar an image; or noise may interfere
with technical processes such as bluescreen compositing.
Technical
reasons also exist for reducing noise. For example, compression algorithms
usually achieve smaller file sizes if the input material is less
noisy, so noise reduction is a valuable preprocessing step for work
such as DVD creation and video streaming.
The Add Grain,
Match Grain, and Remove Grain effects allow you to manipulate grain
that appears more or less evenly over an entire image. Grain effects
can’t correct image problems that affect only a few pixels, such
as dust, salt and pepper noise, or analog video dropouts.
The
Add Grain effect generates new grain from nothing; it doesn’t take
samples from existing grain. Instead, parameters and presets for
different types of film can be used to synthesize different types
of grain.
The Remove Grain and Match Grain effects use a
two-step process to manipulate grain without affecting the edges,
sharpness, or highlights of an image. First, the grain is sampled,
either automatically or manually; second, the grain is analyzed and
portrayed by a mathematical model, which the effect uses to add,
remove, or match the grain.
 Three types of grain effects: matching (upper-left), adding
(lower-left), and removing (lower-right) RE:Vision
Effects provides the DE:Noise plug-in for removing noise and grain
from images. For information, see the RE:Vision Effects website.
Neat
Video provides the Reduce Noise plug-in for removing noise from
digital video. For information, see the Neat Video website.
Apply a grain effectEach grain effect is applied with default
settings and is displayed in Preview viewing mode, which has a preview
region framed by a white border and centered on the image. The preview
region displays the results of the grain effect on a portion of
your image, for speed and comparison purposes. The grain effects are
almost fully automatic but also offer many controls to achieve precise
results. You can also selectively apply the grain effects to portions
of your image using the extensive Blend With Original features provided
with each effect.
- Select the layer, and choose Effect >
Noise & Grain > [effect].
- Choose a viewing method from the Viewing Mode control
in the Effect Controls panel:
- Preview
- Displays the current settings of the applied effect in
a 200x200-pixel area.
- Blending Matte
- Shows the current color matte or mask, or the combination
of both, which results from the current settings of the Blend With
Original controls group.
- Final Output
- Renders the full active frame, using the current settings
of the effect.
- Adjust the controls for the effect in the Effect Controls
panel.
The preview region in the Composition panel reflects
any changes you make.
- Choose Final Output from the Viewing Mode control.
Apply a grain effect to a selected areaThe Blend With Original controls group lets
you precisely apply a grain effect to a particular area of an image
or sequence by masking and matting the desired area. You can choose
between two selection techniques or use a combination of both: - Color Matching
- Excludes any area of the image that matches a selected color. By
inverting the matte, you can also selectively process such an area.
- Masking Layer
- Uses any layer in the current
composition as a mask to selectively process or exclude an area
of the current layer or track.
When
any grain effect is first applied, the Amount value of the Blend
With Original controls group is set to 0%; this value determines
the percentage of blending between the original image and the processed
version. At 0%, no blending occurs and the selected effect is applied
to the entire image at full strength; at 100%, white areas of the
blending matte are unchanged from the original image.
Any
mask or matte works in a similar way: The white pixels in it exclude
that area of the original image from processing by the grain effect;
the black pixels process normally. At 100% Amount, the white areas
fully blend with the original so that they are completely excluded
from the processing. This behavior remains true when the match is
inverted. Regardless of the Amount value, the black areas of the
matte or mask are always processed. The Amount slider affects only
the areas under the white pixels in the matte or mask. It affects
only how each grain effect treats the white areas of the matte or
mask.
- Apply a grain effect to the image.
- Do any of the following in the Effect Controls panel:
To create a matte around the area to which
you want to apply or exclude the grain effect, use the Color Matching
controls in the Blend With Original controls group.
To mask the current layer with another layer or
track, use the Masking Layer controls.
- Adjust the Blur Matte value to soften the matte and to
produce a softer transition between the affected and unaffected
areas of the image.
- If you’re using both a color matte and a layer mask,
choose one of the following from the Combine Match And Mask Using
menu:
- Screen
- Makes the matte white wherever either the mask or the
color match is white.
- Multiply
- Makes the matte white where both of the inputs are white.
- Reduce the Amount value to let more of the original image
show through the grain.
- Choose Final Output from the Viewing Mode control.
Generate a color-matching matteWhen
a grain effect is first applied, a neutral gray color is used to
generate a default color-matching matte, so that in most images
a visible matte appears. The Color Matching group of controls uses
color matching to precisely define a matte. The matte isolates portions
of the image where the layer that uses the grain effect is blended
with the input.
- Apply a grain effect to the image.
- To select a color to exclude from or restrict to the
effect, do one of the following adjacent to the Matching Color control
in the Blend With Original and Color Matching controls groups:
- Do one of the following:
To prevent the grain effect from affecting
the selected color, make sure that the Invert Match control is deselected.
To restrict the grain effect to the selected color,
leaving the rest of the image unaffected, select Invert Match.
- If you want to exclude colors that are similar to the
matching color, increase the Matching Tolerance value, which sets
a threshold for color matching. As the value increases, the matte
includes pixels with colors increasingly different from the matching
color.
- Choose an option from the Match Color Using control if
you want to change the default criterion (RGB) used to determine
that a color is similar to the matching color.
- Adjust the Matching Softness controls to determine the
width of the transition band between completely matched and completely
unmatched pixels or how smoothly the affected areas blend with the
original image.
- Select Invert Match if you want to invert the matte so
that the white areas become black and the black areas become white.
(The matching color is black in the matte and is processed by the
grain effect regardless of the Amount setting. The inversion doesn’t
affect any other settings.)
- If you’re using both a color matte and a layer mask,
choose one of the following from the Combine Match And Mask Using
menu:
- Screen
- Makes the matte white wherever either the mask or the
color match is white.
- Multiply
- Makes the matte white where both of the inputs are white.
- Choose Final Output from the Viewing Mode control.
Generate a layer matteIn some cases, you may want to use a different
layer or track as a mask for the layer that uses a grain effect.
This type of mask allows unlimited control over exactly which parts
of an image are modified and by how much.
- Apply a grain effect to the image.
- In the Effect Controls panel, choose the layer that you
want to use as a mask from the Mask Layer control in the Blend With
Original and Masking Layer controls groups.
- Choose a masking mode from one of the standard track
matte mode options.
- If the masking layer is a different size than the current
layer, choose one of the following from the If Mask Size Differs
pop-up menu in the Masking Layer controls:
- Center
- Centers the masking layer over the current layer.
- Stretch To Fit
- Resizes the masking layer to match the dimensions of
the current layer.
- If you’re using both a color matte and a layer mask,
choose one of the following from the Combine Match And Mask Using
menu:
- Screen
- Makes the matte white wherever either the mask or the
color match is white.
- Multiply
- Makes the matte white where both of the inputs are white.
- Choose Final Output from the Viewing Mode control.
Change the preview regionYou
can use the Preview Region controls group to change the position
or the size of the preview region for a grain effect.
Because
adding or removing grain can affect sharpness of detail, you may
want to preview an area of fine detail, such as a human face or
some text. When you remove grain with the Remove Grain effect, a
best practice is to preview an area where the grain is most clearly
visible or most objectionable, such as a large expanse of solid
color.
You’ll achieve the best results by experimenting, applying
small increments to each of several controls in the Effect Controls
panel, and viewing the results in the Composition panel after every
adjustment.
- After applying a grain effect, click the Center
button
in
the Preview Region group of controls in the Effect Controls panel. A cross hair is centered in the Composition panel.
- In the image, click the desired center of the preview
region.
The preview region redraws, centered in the new position.
- To change the dimensions of the preview region, change
the Width and Height values in the Effect Controls panel to the
desired size, in pixels. (Larger preview regions can result in slower
rendering.)
- Select Show Box if you want to outline the preview region
in color. If you want to change the outline color, next to Box Color
do one of the following:
Click the color swatch and select a color
in the Color Picker dialog box.
Click the eyedropper button, and click a color anywhere
on the screen.
- View the results:
To view the fine detail of the noise structure,
zoom into the preview region.
To examine the noise in each channel independently,
click the corresponding color channel icon in the Composition panel.
To increase the interaction speed and RAM preview
duration, use the Region Of Interest feature in the Composition
panel to reduce the area that’s processed. (See Region of interest (ROI).)
To retain an image of the current frame in its current
state, click Take Snapshot in
the Composition panel. You can then click Show Last Snapshot to
view the most recent snapshot instead of the active composition,
and to toggle between the current and previous states of the preview region.
This technique is extremely useful for evaluating subtle adjustments. (See Snapshots.)
To compare the preview region with and without the
grain effect, click the Effect switch next
to the name of the grain effect in the Effect Controls panel to
temporarily disable the effect. Click Take Snapshot in
the Composition panel, click the Effect switch again to re-enable
the effect, and then click and hold down Show Last Snapshot to
display the snapshot of the image without the effect.
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