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Timewarp effect
The Timewarp effect gives you precise control
over a wide range of parameters when changing the playback speed
of a layer, including interpolation methods, motion blur, and source
cropping to eliminate unwanted artifacts. You can use the Timewarp
effect to create simple slow-motion or fast-motion results or more complex
retiming. The Timewarp effect works independently of the Frame Blending
switch in the Timeline panel. Note: The Timewarp effect does not
work on fields for interlaced footage. To use the Timewarp effect
on a layer with an interlaced footage item as its source, double
the frame rate in the composition settings. When you render to final
output, modify your render settings in the Render Queue panel to
set the frame rate appropriate for the output type.
The
Timewarp effect is based on Kronos, a component of the Furnace software package
from The Foundry. For detailed documentation on motion vectors and motion
estimation parameters, see the Furnace documentation (in PDF) on
the Foundry website.
This effect
works with 8-bpc and 16-bpc color.
 Timewarp effect
 You
can use the Timewarp effect to add motion blur within a video layer
without changing the layer’s speed. Apply the Timewarp effect, set
Speed to 100, enable motion blur within the effect, and use the
manual shutter control features to adjust the motion blur.
Method optionsWhen changing frame rates,
image information must be created (interpolated) for the frames
that lie between the original frames of an image. The Method setting
determines how interpolated frames are generated:
- Whole Frames
- Duplicates the last frame shown.
- Frame Mix
- Creates a new frame by blending existing frames.
- Pixel Motion
- Creates a new frame by analyzing the pixel movement in nearby frames
and creating motion vectors. Motion vectors represent the movement
of a pixel or block of pixels from one frame to the next. Images
between frames are interpolated using these vectors.
Adjust Time By controlsChoose Speed to
specify a time adjustment as a percentage. Choose Source Frame to
specify a time adjustment by identifying which source frame is to
play at which time. If you choose Source Frame for Adjust Time By,
then you must animate the Source Frame property to do anything other
than freeze on one frame. You can animate the Speed property, too,
to change the time-remapping factor over time.
By default,
Speed is set to 50, for a reduction in speed to 50%. This setting
creates new frames one quarter of a frame interval and three quarters
of a frame interval from an original frame, rather than using one
original frame and one newly generated frame. Original frames are
deliberately excluded from the time-remapped series of frames in
order to avoid the pulsing that would otherwise be seen on every
other frame for a half-speed slowdown.
Tuning controls for Pixel Motion interpolation- Vector Details
- Determines how many motion vectors are used during interpolation.
The more vectors used, the longer the rendering time. A value of
100 produces one vector per pixel. If the layer has fast-moving
motion, it may look better with a lower Vector Details setting.
- Smoothing
- These controls affect the sharpness of the image:
- Build From One Image
- Generates the final output from the closest single frame, as
opposed to the closest two frames. The result is a sharper image,
but jerkier motion.
- Correct Luminance Changes
- Equalizes the luminance between frames before calculating
motion.
- Filtering
- The quality of the filtering used to build the interpolated
image. Extreme greatly increases rendering time. The Filtering option
affects only the sharpness of the final image; use Normal until
you’re ready for final rendering.
- Error Threshold
- Determines the precision of pixel matching from one frame
to the next. A higher value results in fewer motion vectors and
more blending.
Note: If you see edge tearing in the image, try
increasing the Error Threshold for more blending. If the image has
heavy grain, try decreasing the Error Threshold so the low-level
motion of the grain is ignored.
- Block Size
- Adjusts the size of the blocks used to calculate the vectors.
- Weighting
- Controls the weighting of the red, green, and blue channels
in calculations used to analyze the image. For example, setting
Red Weight and Green Weight to zero means that only the blue channel
is analyzed for motion.
Motion Blur controls- Shutter Angle
- Determines the intensity of motion blur. The shutter angle
is measured in degrees, simulating the exposure caused by a rotating
shutter. Simulated exposure time is determined by dividing the shutter
angle by the frame rate times 360°. For example, a shutter angle
of 90° causes an exposure of 1/96 of a second per frame: 90° / (360°
* 24 fps).
- Shutter Samples
- Controls the quality of the motion blur. A higher value results in
a smoother motion blur.
Matte, warp, and crop controls- Matte Layer
- The layer to use as a matte for defining the foreground and background
areas of the image. White areas in the matte represent the foreground,
black areas represent the background, and gray attenuates between foreground
and background.
- Matte Channel
- The channel to use as a matte.
- Warp Layer
- Allows you to warp the layer to which the effect is applied
by applying the motion vectors from the layer that you choose.
- Show
- Controls the portion of the layer to be time-remapped.
- Source Crops
- If the image contains unwanted pixels or artifacts at the
edges, use Source Crops controls to specify image boundaries. Pixels
from the boundaries are repeated to fill the area beyond the boundaries
to the edges of the layer.
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