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Work with Puppet pins and the distortion mesh
- To show the mesh for the Puppet effect, select
Show in the options section of the Tools panel.
- To select or move a pin, click or drag it with the Move
tool
. To
activate the Move tool, place the pointer on a pin while either
the Selection tool or
the corresponding Puppet tool is active.
- To select multiple pins, Shift-click them, or use the
marquee-selection tool
to
drag a marquee-selection box around them. To activate the marquee-selection
tool, place the pointer for a Puppet tool outside all meshes and outlines
or hold the Alt (Windows) or Option (Mac OS) key.
- To select all pins of one kind (Deform, Starch, or Overlap),
select one pin of that kind and press Ctrl+A (Windows) or Command+A
(Mac OS).
- To delete selected pins, press the Delete key. If the
pin has multiple keyframes, and only the keyframe at the current
time is selected, pressing Delete deletes only that keyframe; pressing
Delete again deletes the pin.
- To reset Deform pins to their original locations at the
current time, click Reset for the Puppet effect in the Timeline
panel or Effect Controls panel. To remove all pins and meshes from
an instance of the Puppet effect, click Reset again.
 Sometimes, you want to animate an image
from an initial position, through an intermediate position, and
back to the initial position. Rather than manually dragging the
pins back to their initial positions at the end of the animation,
place the current-time indicator at the end time and click Reset.
Only the keyframes at the current time are reset.
- To increase or decrease the number of triangles used
in a mesh, modify the Triangle value in the options section of the
Tools panel or in the Timeline panel. Modifying the Triangle value
sets the value for a selected mesh or, if no mesh is selected, sets
the value for meshes created later.
A higher number of triangles gives smoother results but
takes longer to render. Small objects, like text characters, usually
distort well with only 50 triangles, whereas a large figure may
require 500. The number of triangles used may not match the Triangle
value exactly; this value is a target only.
- To expand the mesh beyond the original outline, increase
the Expansion property in the options section of the Tools panel
or in the Timeline panel. Modifying the Expansion property sets
the value for a selected mesh or, if no mesh is selected, sets the
value for meshes created later. Expanding the mesh is useful for
encompassing a stroke.
- To duplicate an object using Puppet Pin tool, click within
the original outline. Clicking within the original outline creates
a new mesh, with its own copy of the pixels from within the original
outline. You can also duplicate a Mesh group in the Timeline panel
to achieve the same result, which is sometimes easier than clicking
within the original outline without clicking the mesh to create
a pin.
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