Lens Blur effect
The
Lens Blur effect simulates the blurring of objects not in the focal
plane of a camera. The appearance of the blur depends on the control
layer used as a depth map and the iris settings for the simulated
camera aperture.
Richard Bird provides a video tutorial on the AETUTS+ website that shows how to use
the Lens Blur effect to create a tilt-shift result.
Andrew Kramer provides a video tutorial on his Video Copilot website that demonstrates
how to use the Lens Blur effect to create the look of a shallow depth
of field.
This effect works with 8-bpc and 16-bpc color.

Original (upper-left), Depth Map layer (lower-left), and result
(lower-right)
- Depth Map Layer
- The control layer from which the depth map is taken.
- Depth Map Channel
- The channel of the control layer to use as the depth map. Pixels
with low values correspond to low depth (near the camera); pixels
with high values correspond to high depth (far from the camera).
Select Invert Depth Map to invert this relationship.
- Blur Focal Distance
- Depth of the focal plane, where pixels are in focus.
- Iris Shape
- The polygon to use as the iris shape.
- Iris Blade Curvature
- The roundness of the edges of the iris.
- Iris Rotation
- The rotation of the iris.
- Iris Radius
- The size of the iris. Increase this value for greater blur.
- Specular Threshold
- All pixels with a brightness value greater than Specular Threshold
are treated as specular highlights.
- Specular Brightness
- Brightness of specular highlights.
- Noise controls
- Film grain and noise are removed when you blur an image.
To make the image look more realistic, you may want to add noise
back to the image so that it doesn’t look retouched. To add noise,
set Noise Amount, and choose a noise type from the Noise Distribution
menu. To add noise without affecting the color in your image, choose
Monochromatic Noise.
- Stretch Map To Fit
- Stretches the control layer to the dimensions
of the layer to which it is applied; otherwise, the control layer
is centered on the affected layer.