Noise Alpha effect

The Noise Alpha effect adds noise to the alpha channel.

This effect works with 8-bpc color.

Noise
The type of noise. Unique Random creates equal amounts of black and white noise. Squared Random creates high-contrast noise. Uniform Animation creates animated noise, and Squared Animation creates animated high-contrast noise.

Amount
The magnitude of the noise.

Original Alpha
How to apply the noise to the alpha channel:
Add
Produces equal amounts of noise in the transparent and opaque areas of the clip.

Clamp
Produces noise in the opaque areas only.

Scale
Increases the amount of noise proportionate to the level of opacity and produces no noise in 100% transparent areas.

Edges
Produces noise only in partially transparent areas, such as the edge of the alpha channel.

Overflow
How the effect remaps values that fall outside the grayscale range of 0-255:
Clip
Values above 255 are mapped to 255. Values below 0 are mapped to 0.

Wrap Back
Values above 255 or below 0 are reflected back into the 0-255 range. For example, a value of 258 (255+3) is reflected to 252 (255-3), and a value of ‑3 is reflected to 3.

Wrap
Values above 255 and below 0 are wrapped back around into the 0-255 range. For example, a value of 258 wraps around to 2, a value of 256 wraps around to 0, and a value of ‑3 wraps around to 253.

Random Seed
An input value to the random number generator for the noise. This control is active only if you choose Uniform Random or Squared Random.
To produce flashing noise, animate the Random Seed control. To create smoothly animated noise, animate the Noise Phase value.

Noise Phase
Specifies the placement of noise. This control is active only if you choose Uniform Animation or Squared Animation.

Noise Options (Animation)
How noise is animated.
Cycle Noise
Produces a cycle of noise that plays through once in the specified amount of time.

Cycle
Specifies the numbers of revolutions of the Noise Phase that the noise cycles through before it repeats (available only when Cycle Noise is selected).

Alter the timing of the Noise Phase keyframes to adjust the speed of the Noise Phase cycles.

To save time animating the Noise Phase value, use the Cycle Noise option to create a seamless noise loop. Then, render the layer, and re-import it as a new source footage item.