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Vector Paint effect
For most drawing and painting tasks, use shape tools
and paint tools, not the Vector Paint effect.
For more
information, see Paint tools and paint strokes and Overview of shape layers, paths, and vector graphics.
This effect works with 8-bpc and 16-bpc color.
 Original (upper-left), brush stroke with selection spline
(lower-left), and second stroke created with Wiggle control (lower-right) Vector Paint strokes are made up of many tiny points that create
the stroke path. You cannot isolate or adjust these individual points,
but you can affect them using Vector Paint features such as smoothing
and wiggling. The wiggling of a stroke is created by manipulating
and displacing these points along the stroke path.
Vector Paint strokes are nondestructive, so painting and erasing
actions affect only the appearances on a layer; they don’t alter
the original source file of any image on the layer. All paint strokes
are recorded and stored as they are drawn, so you can make the strokes
appear in various sequences, such as animated over time or all at
once.
For animated strokes, the exact timing (real time) you used to
draw the strokes can be played back and rendered. You can adjust
the playback speed to fit the timing you want. You can also create
new strokes by blending existing strokes, both in space and in time.
Vector Paint supports the pressure-stylus and erase functions
of Wacom and Creation Station tablets.
Note: The Vector Paint options menu contains some unique commands
and settings that are otherwise unavailable. Open this menu by clicking
the Vector Paint toolbar options button when a Vector Paint painting
tool is selected.
 When you use Vector Paint on a layer, you can
start over at any time by deleting all strokes or the Vector Paint
effect itself. To delete the effect, select Vector Paint in the Effect
Controls panel and press Delete or Backspace.
Paint with the Vector Paint effect- Select the Selection tool
in
the Tools panel.
- In either the Composition or Timeline panel, select the
layer on which you want to paint.
- Choose Effect > Paint > Vector
Paint. The Vector Paint effect appears and is selected in the Effect
Controls panel, and the Vector Paint toolbar appears on the left
side of the Composition panel.
Note: This toolbar appears only if Vector Paint is selected
(highlighted) in the Effect Controls panel. If the rulers in the
Composition panel interfere with your view of the Vector Paint toolbar,
deselect View > Show Rulers.
- Select the Vector Paint painting tool you want to use
from the Vector Paint toolbar.
- In the Effect Controls panel, select the options you
want for Brush Settings and Composite Paint.
- In the Timeline panel, move the current-time indicator
to the appropriate point in time.
- In the Composition panel, drag to draw strokes on the
layer.
 To quickly set your brush Radius and Feather
amounts as you paint, press Ctrl (Windows) or Command (Mac OS) and
click anywhere in the Composition panel; then drag in or out to
resize the brush. When you release the Ctrl or Command key, you
can then drag in or out to resize the feather.
Vector Paint tools Vector Paint tools in Composition panel You
can use three tools in the Vector Paint toolbar to work with Vector
Paint:
- Selection tool

- Select a stroke by clicking or dragging across it. You can
drag across several strokes to select them simultaneously. You select
strokes to edit or delete them.
- Paint tool

- Paint directly on the layer, using settings defined in the
Effect Controls panel. When you use the Paint tool, the pointer
appears as a circle (or square) in the actual size of the brush.
- Eraser tool

- Erase areas of the layer, using Brush Type settings defined
in the Effect Controls panel. The Eraser pointer appears as a circle
with an X through it. If you use an installed tablet with stylus
eraser support, Vector Paint automatically switches to eraser mode
when you use the stylus eraser.
 Clicking the
active tool (Selection, Paint, or Brush) in the Vector Paint toolbar deactivates
painting and hides the other buttons in the toolbar. You can then
drag and scale the layer. To reactivate the toolbar, reselect one
of the three Vector Paint tool buttons.
Work with Vector Paint brushesVector Paint includes three brush types: Paint,
Air, and Square. These brush types define the shapes and performance
of both the Paintbrush tool and the Eraser tool. All brush types
but the Air brush include a Feather setting.
Do one of the following: In the Vector Paint toolbar, click the Paint , Air , or
Square button.
In the Effect Controls panel, click the current Brush Type
setting (Paint, Air, or Square) repeatedly to cycle through the
brushes until the one you want is selected.
With increased
Feather and reduced Opacity settings, Paint brush strokes may resemble
Air brush strokes. However, when you paint a single stroke that crosses
itself, the two brush types produce different results. Air brush
strokes build up opacity as the stroke crosses itself. Paint brush
strokes don’t build up opacity within the same stroke, whether they
cross themselves or not. To increase opacity with Paint brush strokes,
create multiple strokes over the area (like multiple coats of paint). Note: Each
brush type is also available for the Eraser tool. When the Eraser
tool is selected in the Vector Paint toolbar, the name appears with
“-E” after it in the Effect Controls panel. Also, if
a tablet is installed and the stylus has eraser support, Vector Paint
automatically switches to eraser mode when you use the stylus eraser.
Brush Settings controls- Radius
- Controls the size of the brush or eraser.
 If
you press Alt (Windows) or Option (Mac OS) when clicking the question
mark representing the Radius value, a Set Value dialog box appears.
You can then type a Relative Radius, reducing the radius of each
stroke by that percentage. The default value is 100%, which produces
no change in the stroke radii. - Feather
- Controls the softness of brush or eraser edges (but doesn’t
affect the airbrush).
 When you drag to change
Radius, Feather, or Opacity values, hold down Ctrl (Windows) or
Command (Mac OS) to reduce the size of the increments. To change
the value by larger increments, hold down Shift as you drag. - Opacity
- Controls the transparency of the paint or erasures.
- Brush Type
- Shows the brush type you selected in the Vector Paint toolbar
in the Composition panel.
- Color
- Represents the paint color used to draw strokes. Select a
new color by clicking the Color swatch and then using the Color
Picker, or by using the eyedropper to sample a color from the desktop.
When
one or more strokes of the same color are selected, this swatch
displays the color of those strokes. You can change the color of
the selected strokes.
- Color Clone
- When Color Clone is turned on, the brush behaves like a combination
eyedropper and brush. The pixels at the position where the stroke
begins determine the color of the stroke. The Color swatch in the
Brush Settings group in the Effect Controls panel displays the new
sampled color. When you begin another stroke, a new group of pixels
is sampled and used to color that stroke.
The Color Clone
affects strokes only while you draw; it has no effect on an already completed
stroke. This brush setting is the only one you can’t apply after drawing.
Clicking either the eyedropper or Color swatch turns off the Color
Clone feature.
- Stylus
- The Radius option affects stylus sensitivity. When you select
this option, the pressure of the pen on the tablet changes the weight
of the stroke as it is drawn. Lighter pressure decreases the radius
(creating a thinner stroke), and increased pressure increases the
radius (creating a wider one). The Radius value setting indicates
the maximum radius amount. Use the tablet settings to adjust the
pressure-width sensitivity for the pen.
Note: You can choose
Stylus Radius even if no tablet is installed. This option affects strokes
when wiggling is enabled.
The pressure variation of the
pen on the tablet alters the opacity of the stroke as you draw.
Light pressure results in lower opacity values, while increased
pressure creates more opaque strokes. The Opacity value defines
the maximum of the Opacity range.
Selecting and editing Vector Paint strokesWhen you select a single stroke or strokes
with the same Brush Settings, you can edit the enabled Brush Settings
in the Effect Controls panel. Your changes to the strokes immediately
appear in the Composition panel as you complete them.
When
you select multiple strokes that have different Brush Settings,
a question mark [‑?‑] appears next to that Brush Setting in the
Effect Controls panel. If you edit that value, all of the selected
strokes are reset to the new value.
To edit a specific paint
stroke, select it using the Selection tool on
the Vector Paint toolbar and click or drag, or choose Select from
the Vector Paint options menu. You can select and then move, revise
attributes, or delete either a paint stroke or erasure stroke.
Use
the following commands from the Select option in the Vector Paint
toolbar option menu to select and edit paint strokes:
Note: Some
options are tied to the current position of the current-time indicator
in the Timeline panel.
- All
- Selects all strokes on a layer.
- None
- Deselects all strokes on a layer (available only if some
strokes are selected).
- Visible
- Selects all strokes visible at the current frame.
- Current Time
- Selects all strokes that were drawn at the current time position. (Playback
Speed doesn’t affect the original start time of strokes.)
- Last Painted
- Selects the last-painted brush stroke (or erase stroke).
If you painted several strokes with the Shift key held down, this
command selects that group of strokes.
- Similar
- With one or more strokes selected, this command selects additional strokes
with similar Brush Settings properties. If strokes with dissimilar
properties are initially selected, this command selects a broader
range of strokes.
- Inverse
- Toggles to a selection of all unselected strokes, leaving
the previously selected strokes unselected.
After you select
one or more strokes, you can transform them, such as by rotating, scaling
(vertically, horizontally, or both), or nudging (repositioning one
pixel at a time).
Tools for editing paint work with Vector PaintUse the following tools in the Vector Paint
toolbar in the Composition panel to revise your paint work:
- Undo button

- Click the Undo button to cancel your most recent single painting
action, if it can be undone. If the action cannot be undone, this
tool is dimmed (not available). You can also undo paint actions
by using the Undo command on the Vector Paint options menu or by
pressing Ctrl+Z (Windows) or Command+Z (Mac OS).
Note: Don’t
use the Undo command on the Edit menu to undo Vector Paint actions.
- Eyedropper

- Use the eyedropper to select a color to paint with from a sampling
anywhere on the desktop. Press the Escape key to cancel the eyedropper.
Note: By
default, the eyedropper samples a single pixel. Hold down Ctrl (Windows)
or Command (Mac OS) and click the eyedropper to sample a 3-x-3-pixel
average. Hold down Shift and drag to sample a range of multiple
pixels.
- Color swatch

- Displays the current selection as a solid color. When clicked,
it opens the Color Picker dialog box. If the Opacity setting is
less than 100%, the Color Swatch icon appears checkered, not solid.
 If Color Clone is enabled in the Effect Controls
panel, this swatch represents the sampled color. Shift-click the
Color Swatch to open the Set Value dialog box for Opacity without
turning off Color Clone.
Smoothing a Vector Paint strokeThe Smoother command in the Vector Paint options
menu removes points from a selected stroke or strokes. This action
simplifies stroke paths, smoothing out the curves. By eliminating
unneeded points, the Smoother command can also dramatically reduce
the size of the project file if you have complex drawings composed
of many strokes.
When you select a path and choose Smoother,
a dialog box appears in which you can type a Max Error value. This
value sets the tolerance for the smoothing. Higher values remove
more points on the path, resulting in a smoother stroke. Values
can range from 0 through 100. The default value, 1.0, removes only redundant
points, maintaining details in the stroke.
After you click
OK in the dialog box, the stroke paths immediately reflect the smoothing
in the Composition panel.
Smoothing cannot be undone. Removing
these points may alter the shape of the path. If you want to preview
the results, create a duplicate of the layer and apply Smoothing
to test the result. If the results are satisfactory, then apply
the command to the original layer.
Configure a stylus for Vector Paint (Windows only)You can specify preferences for a Wacom or
Creation Station tablet in several areas of the After Effects interface.
Note: Using
a tablet with the Vector Paint effect isn’t supported in Mac OS.
You can, however, use a tablet with the standard paint tools and
the Paint effect.
In the Vector Paint Preferences dialog box, click
Options in the Effects Control panel, and select the following preferences: - Stylus Vendor
- Tablets aren’t supported in Vector Paint on Mac OS. “Unknown” appears.
- Use High Res. Coordinates
- If this option is selected, data is recorded at high resolution
(if supported by the stylus). This setting overrides normal mouse coordinates
to use the higher resolution of the tablet, recording strokes with greater
precision and subpixel precision.
Note: Wacom tablets don’t support
the High Res. Coordinates option if Proportional mode is selected
in the Wacom control panel.
If you experience offset coordinates with the pen,
try the following:
Check that screen resolution and
monitor settings haven’t changed.
If using a Wacom tablet, make sure that the tablet-mapping
aspect isn’t set to Proportional. Select To Fit mode or One To One
mode instead.
Restart the computer.
If all else fails, deselect Use High Res. Coordinates. Subpixel
precision is lost, but Pressure and Eraser modes are still available.
Play back your painting with Vector PaintUse the Playback Mode pop-up menu in the Effect
Controls panel to specify when and how quickly your strokes appear
in a composition. When you draw strokes, Vector Paint records information
for the stroke start time and the drawing time of each stroke (in
real time). The playback mode you select determines when a stroke
starts and for how long it appears. You can set the speed at which
the strokes play back using Playback Speed.
Play back your
strokes using standard (spacebar) preview or RAM preview, or by viewing
the results of a rendered composition.
Note: Regardless of how
you record your strokes and which Playback mode you select when
recording, you can always switch to another Playback Mode at any
time.
While the playback mode chosen affects what you see
during playback, it also determines what you see while you are drawing
strokes. Onion Skin mode, for example, is used primarily while drawing
strokes, and then another mode is selected before rendering.
Note: Note
the position of the current-time indicator when you begin drawing strokes.
This position affects the appearance of strokes in all modes except
All Strokes.
Adjust the following controls to affect the
way that strokes appear in the composition:
- All Strokes
- Displays all strokes for the full duration of the layer,
regardless of the position of the current-time indicator when you
drew them.
- Past Strokes
- Displays strokes from the time at which they were recorded
until the end of the layer (the Out point).
- Hold Strokes
- Displays strokes from the frame on which they were drawn
and holds them only until the point at which the next stroke was
drawn. This mode treats strokes like Hold keyframes; as a stroke
appears, it replaces the next, as in a slide show.
- Animate Strokes
- Begins drawing the stroke at the current time (that is, at
the frame where the current-time indicator is when you draw the
stroke). The stroke animates in the same way as it was drawn.
- Current Frame
- The default Draw Strokes setting. This mode displays the
stroke only at the frame at which it was painted.
- Onion Skin
- Displays strokes drawn on the current frame plus strokes
drawn on the surrounding few frames. These additional strokes appear
color-coded and at reduced opacity, to distinguish them from the
strokes on the current frame. Those strokes actually exist only
on the frames in which they are drawn. Onion-skinning is useful
for drawing frame-by-frame animations because it gives you reference
points for the stroke positions.
Use the Onion Skinning options
in the Vector Paint Preferences dialog box to specify how previous
and forward strokes appear when Onion Skin is the active playback
mode. (To open Vector Paint Preferences, use the Vector Paint options menu
and choose Options.) These options include the following: - Frames Backward/Frames Forward
- Sets the number of frames backward or forward that are displayed.
Both backward and forward frames are displayed unless one or both
of these values is set to 0.
- Color Backward/Color Forward
- Sets the color of the display of backward and forward strokes.
- Skin Opacity
- Sets the percentage of opacity for onion skin strokes.
Adjust the playback speed for the Vector Paint effectThe Playback Speed value in the Effect Controls
panel can change the timing at which painted strokes appear in previews
and rendered compositions. Playback Speed affects the Vector Paint
strokes only if you set Playback Mode to Past Strokes, Hold Strokes,
or Animate Strokes.
When you create strokes on a layer, the
stroke is tied to the location of the current-time indicator in
the Timeline panel when you start drawing. Vector Paint also records
the amount of time you take to draw the stroke. For example, you might
start painting a stroke with the current-time indicator set to 0:00
and use 1.5 seconds to draw the stroke. Then, you might move the
current-time indicator to 2:00 and draw a second stroke (leaving
0.5 seconds between the completion of the first stroke and the beginning
of the second one). For this example, let’s say you use 1.0 second
to draw the second stroke. The entire process covers 3.0 seconds
on the timeline.
By changing the playback speed, you can change
the timing for stroke appearances in previews and rendered compositions.
- In the Effect Controls panel under Vector Paint,
make sure that Playback Mode is set to Past Strokes, Hold Strokes,
or Animate Strokes.
- In the Effect Controls panel, click the underlined Playback
Speed value and type a new value, using a number in the range 0–100.
You can also change the playback speed by dragging the
value itself or the slider below it: drag left to decrease the speed;
drag right to increase it.
 For animations,
always begin painting strokes at the layer In point, especially when
adjusting Playback Speed. This workflow locks the In point (start
time of the first stroke) to the In point of the layer, making it
easier to locate the beginning of the animation. Then, simply place
the In point of the layer where you want the animation to begin
in the composition. The results that your changes produce
depend on the Playback Mode setting:
- Animate Strokes
- With the Playback Speed at 1.0, each stroke appears as
if drawn by an unseen hand, taking the same amount of time as you
used to create it. When you increase the Playback Speed value, you
reduce the time it takes to draw each stroke and the gaps between
strokes. If you decrease Playback Speed, both the time taken to
draw the strokes and the length of the gaps between strokes increase.
Using the example above, if you increase the Playback Speed value
to 2.0 (double the speed), the first stroke would be drawn in 0.75
seconds, the gap between the two strokes would be shortened to 0.25
seconds, and the second stroke would be drawn in 0.5 seconds. The
entire animation would be complete after 1.5 seconds of playback.
- Past Strokes
- With the Playback Speed at 1.0, each stroke appears in
completed form at the frame in which you started drawing and remains
visible for the duration of the layer playtime. When you increase
Playback Speed, each stroke appears at an earlier point in time.
If you decrease Playback Speed, strokes occur at later points in
time.
- Hold Strokes
- Like Past Strokes mode, each stroke appears in completed
form at the frame in which it was drawn. However, in Hold Strokes
mode, each stroke disappears when the next stroke appears (without
any gap between them). Otherwise, the results of changing Playback
Speed are similar to the results in Past Strokes mode.
Change playback time with the Vector Paint Re-timerThe results from using the Re-timer or changing
the Playback Speed value are similar but have important differences: You apply the Re-timer to individual strokes you select before
choosing the Re-timer option. In comparison, changes in Playback
Speed apply to all paint strokes on the layer.
The Re-timer affects only playback that uses Animate Strokes
mode. Playback Speed changes can also influence Hold Strokes and
Past Strokes modes.
The Re-timer does not affect the start times of strokes.
Changing the Re-timer value shortens or lengthens the amount of
time previews and rendered versions take to draw the stroke. The
strokes begin to appear at the same points in time as before, but
they are drawn more quickly or more slowly.
The values for Re-timer are percentages of the original time
required to draw the stroke. The default value is 100%. A higher
value causes the drawing time to increase, so that a setting of
200% uses twice the time to draw the selected strokes. A lower value
draws the selected strokes more quickly.
- Using the Vector Paint Selection tool
, click
or drag to select the strokes.
- From the Vector Paint options menu, choose Re-timer.
- In the Set Value dialog box, type a value for Relative
Duration (%), and click OK.
Note: You cannot use the Undo command to reverse the Re-timer
after you apply it. However, you can apply the Re-timer again, using
the inverse of the value you typed previously to revert to the original
value. For example, if you changed the Re-timer value to 200% and
then wanted to go back to the earlier setting, choose Re-timer again
and type a value of 50%.
Paint using QuickPaint mode in Vector PaintOrdinarily, when you draw strokes with Vector
Paint, those strokes are associated with the position of the current-time
indicator. After you draw a stroke, you can draw more strokes at
the same time setting or at different time settings. The results
you see when you preview or render the composition depend on your Playback
Mode setting. The Shift-Paint Records controls change the way that strokes
associate with time settings, called QuickPaint mode.
One of the advantages of this feature is that you can create fast
continuous recordings of a sequence of strokes without redraw delays
after each one.
- From the Vector Paint options menu, choose Shift-Paint
Records, and then choose a Shift-Paint Records option:
Note: You cannot apply a Shift-Paint Records option to strokes
you’ve already created.
- To Current Frame
- Specifies that all strokes start at the current frame (the current-time
indicator position when you draw the strokes). The result is similar to
ordinary painting mode except that Shift-Paint Records has no redraw
delays.
- To Sequential Frames
- Specifies that all stroke start times are offset by one frame.
The next frame is calculated according to the composition frame
rate at the time of drawing. For example, if the current-time indicator
is at 0:00 when you draw three strokes, then the start point is
0:00 for the first stroke, 00:01 for the second stroke, and 00:02
for the third stroke.
- In Realtime
- Specifies that stroke start times are determined by how they
are drawn. The strokes are recorded and played back in real time
even if you lift the brush while drawing. Strokes play back exactly
as they were recorded, including any time that elapsed (gaps) between
the creation of the strokes (if you continued to hold down Shift
during the time gap).
- Continuously
- Specifies that stroke start times follow one another, without
any gaps. When one stroke is finished drawing, the next one begins
immediately. Otherwise, the result is similar to the In Realtime
option.
- Press Shift as you paint.
When you paint, the Info panel displays the name of the
selected Shift-Paint Records option.
Wiggle controls for the Vector Paint effect- Enable Wiggling
- If selected, all strokes on the layer are set to wiggle using
the Wiggle Control values set in the Effect Controls panel.
- Wiggles/sec
- Determines the number of wiggles per second of composition time.
Wiggling is spline-based morphing of paint strokes. Wiggles/sec
controls the speed at which the change occurs. For example, in a
30-fps composition, setting the Wiggles/sec value to 30 creates
one wiggle per frame. Lower values result in a smooth animation
of morphing strokes. Higher values create more rapid wiggling.
- Displacement Variation
- Determines how far the stroke moves from its original position
while wiggling. The greater the value, the greater the deviation
in shape.
- Displacement Detail
- Determines how much the original shape of the path is altered
while wiggling. Greater values increase the detail of displacement
(or change in shape) in the stroke. Lower values produce less displacement,
leaving the path closer to its original shape.
When Displacement
Detail values are set high, the stroke may not resemble its original
shape at all. This approach is useful in creating randomly animated strokes.
Set
the Displacement Detail value by using the slider in the Effect
Controls panel (preset to values in the range 0–100) or by clicking
the underlined Displacement Detail value and typing a number in
the range 0–1000.
- Pressure Variation
- Determines how much the Radius and Opacity values of the stroke
vary while wiggling. For strokes that have Stylus Radius enabled,
the Radius wiggles. For strokes that have Stylus Opacity enabled,
the Opacity wiggles. The amount of variation in either the Radius
or Opacity value while wiggling depends on the value specified for
Pressure Variation. The Radius and Opacity settings in the Brush
Settings act as maximum amounts, not to be exceeded while wiggling.
Note: Strokes
that don’t have either Stylus Radius or Stylus Opacity options selected aren’t
affected by the Wiggle Pressure Settings. However, these options
can be enabled even if a tablet isn’t installed.
In the
Effect Controls panel, set the Pressure Variation value by clicking
the underlined Pressure Variation value and typing a number between
-30,000 and 30,000, or by dragging the Pressure Variation slider.
- Pressure Detail
- Determines how tight the pressure variation appears along
the stroke. Higher values create more dense variations.
- Individual Stroke Seeds
- If selected, this option creates a different random wiggle
seed for each stroke on a layer.
Because the wiggle controls
apply to all strokes on a layer, the wiggle parameters are always
the same. To randomize the wiggling of the individual strokes, select the
Individual Stroke Seeds option.
If Individual Stroke Seeds
isn’t selected, all strokes use the same wiggle seed, so they all
have the same spatial wiggle values. For example, two strokes exactly
on top of each other wiggle equally. By setting individual seeds
for each stroke, you avoid identical strokes wiggling in the same
way.
Composite Paint optionsVarious options control the way Vector Paint
composites strokes on a layer. Select the option you want in the
Effect Controls panel for a layer, from the Composite Paint menu
under Vector Paint. These options control two things: what you see in
the Composition panel as you work, and what aspects of the layer
the strokes affect, including what happens when you preview and
render the composition.
As you paint and erase, you can either
hide or display the footage image. You have similar viewing options
when you paint using matte and alpha channel options.
As you
work, painting and erasing can block pixels in an original image,
such as a footage file or solid. You can also paint on a virtual
layer above or below that image (although the virtual layer doesn’t
appear as a separate layer in the Timeline panel). You can paint
and erase to adjust mattes and alpha channels for the original image.
You can restrict Vector Paint strokes to the areas inside or outside
the original alpha channel.
Each Composite Paint option specifies
a unique combination of work view, layer type (image, matte, or
alpha channel), and placement of strokes relative to the original
image. You can select strokes later and change the Composite Paint option,
but it’s a good idea to understand what results each option produces before
you start painting.
The following illustrations use the same
basic example of an imported image. A paint stroke has been applied,
followed by an erasure stroke. The original image is the green layer,
including an alpha channel that reveals the background layer.
 Composite Paint options - A. In Original (default setting), before painting
- The imported image is visible.
- B. In Original, with paint stroke
- The paint strokes appear above the original image.
- C. In Original, with paint stroke and erasure stroke
- An erasure stroke removes underlying portions of both the
paint stroke and the original image.
- D. Only
- The original image on the layer doesn’t appear in the working
view; only paint strokes are shown. Erasures remove only paint,
not the original image.
- E. Over Original
- The original image is visible in the working view, similar
to the In Original option. Painting and erasing occur as with the
Only option: Erasing removes pixels from underlying paint strokes
but doesn’t alter the original image.
- F. Under Original
- The layer image is visible in the working view. Painting doesn’t
alter the original image; it affects only areas of the layer that
are outside the original image. Erasures remove only paint pixels,
not the original image.
- G. Track Original Matte
- The original image isn’t visible in the working view. Paint
strokes are visible. Painting affects only the area within the original
image alpha channel (that is, paint applied within the original
circle area). Erasures remove only existing paint pixels.
- H. Track Original Matte Visible
- The original image is visible in the working view. Otherwise,
Vector Paint strokes behave exactly as with Track Original Matte, so
erasures don’t affect the original image.
- I. As Matte
- Before you paint, nothing is visible in working view. Paint
strokes affect only the matte, revealing the underlying original
image. Erasures add back areas of opacity, so that they appear to
erase the underlying image again. Both types of strokes are restricted
to the area of the original alpha channel.
- J. As Inverse Matte
- Before you paint, the original image is visible in the working view.
Painting affects only areas within the original image alpha channel.
Paint strokes block (rather than reveal) the original image, appearing
to erase the original image. Erasures remove only painting strokes;
that is, they re-reveal the underlying image within the alpha channel.
- K. In Original Alpha Only
- The original image appears within its alpha channel in working
view. Strokes affect the alpha channel itself. Painting adds areas
of opacity. Erasures add areas of transparency.
Note: You don’t
need to switch colors when you paint in the alpha channel, even
if you paint with gray. The changes to the opacity of the painted
area are determined by the values shown for Opacity and Feather
under Brush Settings in the Effect Controls panel, not by the color
of paint.
- L. Under Original Alpha Only
- The original image appears within its alpha channel in working
view. Strokes don’t affect the original image alpha channel, only
areas outside it. Painting adds areas of opacity; erasing restores
transparency to painted areas only.
Note: The difference
between using Under Original and Under Original Alpha Only is that
in the latter, strokes affect only the alpha channel; RGB is unchanged.
Select Vector Paint preferencesUse the Vector Paint Preferences dialog box
to customize the way you view your work in Vector Paint. Unlike
most other effects, the options you select as Vector Paint preferences
apply to all your Vector Paint work, both on the current layer and
on other layers. Your current preferences are also used for subsequent sessions
of Vector Paint.
- Select Vector Paint in the Effect Controls panel
and open the Vector Paint Preferences dialog box in any of the following
ways:
Click the menu button in
the Vector Paint toolbar in the Composition panel, and choose Options.
Right-click (Windows) or Control-click (Mac OS)
anywhere in the Composition panel, and choose Options.
In the Effect Controls panel, click Options to Vector
Paint.
- Choose the appropriate options.
Note: Better Preview While Drawing is temporarily disabled
in low-memory situations, and Draft quality is used instead. Also,
if the preview doesn’t draw correctly, you may have an incompatible
video card.
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