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Create a camera layer and change camera settings
You
can view 3D layers from any angle and distance using camera layers.
Just as it’s easier in the real world to move cameras through and
around a scene than it is to move and rotate the scene itself, it’s
often easiest to get different views of a composition by setting
up a camera layer and moving it around in a composition.
You
can modify and animate camera settings to configure the camera to
match the real camera and settings that were used to record footage
with which you’re compositing. You can also use camera settings
to add camera-like behaviors—from depth-of-field blur to pans and
dolly shots—to synthetic effects and animations.
Cameras
affect only 3D layers and 2D layers with an effect with a Comp Camera attribute.
With effects that have a Comp Camera attribute, you can use the
active composition camera or lights to view or light an effect from
various angles to simulate more sophisticated 3D effects. After
Effects can interact with Photoshop 3D layers by means of the Live
Photoshop 3D effect, which is a special example of a Comp Camera
effect.
You can choose to view a composition through the active
camera or through a named custom camera. The active camera is the
topmost camera in the Timeline panel at the current time for which
the Video switch is
selected. The active camera view is the point of view used for creating
final output and nesting compositions. If you have not created a
custom camera, then the active camera is the same as the default
composition view.
All cameras are listed in the 3D View menu
at the bottom of the Composition panel, where you can access them
at any time.
It’s often easiest to adjust a camera when using
one of the custom 3D views. You can’t—of course—see the camera to
manipulate it when you’re looking through the camera itself.
 Example of a camera - A.
- Point of interest
- B.
- Frame
- C.
- Camera
Note: If
you import or open an After Effects 5.x project containing a 3D
composition that used a default camera, After Effects adds an AE
5.x Default Camera to the composition.
Create a camera layer Choose Layer > New >
Camera, or press Ctrl+Alt+Shift+C (Windows) or Command+Option+Shift+C
(Mac OS). Note: By default, new layers begin at the beginning of the
composition duration. You can instead choose to have new layers
begin at the current time by deselecting the Create Layers At Composition
Start Time preference (Edit > Preferences >
General (Windows) or After Effects > Preferences >
General (Mac OS)).
Change camera settingsYou can change camera settings at any time.
Double-click the camera layer in the Timeline
panel, or select the layer and then choose Layer > Camera
Settings.
Camera settingsYou can change camera settings at any time
by double-clicking the layer in the Timeline panel or selecting
the layer and choosing Layer > Camera Settings.
- Name
- The name of the camera. By default, Camera 1 is the name
of first camera that you create in a composition, and all subsequent
cameras are numbered in ascending order. You should choose distinctive
names for multiple cameras to make it easier to distinguish them.
- Preset
- The type of camera settings you want to use. The presets
are named according to focal lengths. Each preset is meant to represent
the behavior of a 35mm camera with a lens of a certain focal length.
Therefore, the preset also sets the Angle Of View, Zoom, Focus Distance,
Focal Length, and Aperture values. The default preset is 50mm. You
can also create a custom camera by specifying new values for any
of the settings.
- Zoom
- The distance from the lens to the image plane. In other words,
a layer that is the Zoom distance away appears at its full size,
a layer that is twice the Zoom distance away appears half as tall
and wide, and so on.
- Angle Of View
- The width of the scene captured in the image.
The Focal Length, Film Size, and Zoom values determine the angle
of view. A wider angle of view creates the same result as a wide-angle
lens.
- Enable Depth Of Field
- Applies custom variables to the Focus Distance, Aperture,
F-Stop, and Blur Level settings. Using these variables, you can
manipulate the depth of field to create more realistic camera-focusing
effects. (The depth of field is the distance range within which
the image is in focus. Images outside the distance range are blurred.)
- Focus Distance
- The
distance from the camera to the plane that is in perfect focus.
 Add this expression to the Focus Distance property
to lock the focal plane to the camera's point of interest so that
the point of interest is in focus: length(position, pointOfInterest) - Lock To Zoom
- Makes the Focus Distance value match the Zoom value.
Note: If
you change the settings of the Zoom or Focus Distance options in
the Timeline panel, the Focus Distance value becomes unlocked from
the Zoom value. If you need to change the values and want the values
to remain locked, then use the Camera Settings dialog box instead
of the Timeline panel. Alternatively, you can add an expression
to the Focus Distance property in the Timeline panel: Select the
Focus Distance property, and choose Animation > Add
Expression; then drag the expression pick whip to the Zoom property.
(See Expression basics.)
- Aperture
- The
size of the lens opening. The Aperture setting also affects the depth
of field—increasing the aperture increases the depth of field blur.
When you modify Aperture, the values for F-Stop change to match
it.
Note: In a real camera, increasing the aperture also allows
in more light, which affects exposure. Like most 3D compositing
and animation applications, After Effects ignores this result of
the change in aperture values.
- F-Stop
- Represents
the ratio of the focal length to aperture. Most cameras specify
aperture size using the f-stop measurement; thus, many photographers prefer
to set the aperture size in f-stop units. When you modify F-Stop,
Aperture changes to match it.
- Blur Level
- The amount of depth-of-field blur in an image. A setting
of 100% creates a natural blur as dictated by the camera settings.
Lower values reduce the blur.
- Film Size
- The
size of the exposed area of film, which is directly related to the composition
size. When you modify Film Size, the Zoom value changes to match the
perspective of a real camera.
- Focal Length
- The
distance from the film plane to the camera lens. In After Effects,
the position of the camera represents the center of the lens. When
you modify Focal Length, the Zoom value changes to match the perspective
of a real camera. In addition, the Preset, Angle Of View, and Aperture
values change accordingly.
- Units
- The units of measurement in which the camera setting values
are expressed.
- Measure Film Size
- The dimensions used to depict the film size.
Online resources about camerasDale Bradshaw provides a script and sample
project for automating the rigging of a camera on the Creative Workflow Hacks website.
Mark
Christiansen provides tips and detailed techniques for working with cameras
in the “Virtual Cinematography in After Effects” chapter of After Effects Studio Techniques on
the Peachpit Press website. This chapter includes information about
matching lens distortion, performing camera moves, performing camera
projection (camera mapping), using rack focus, creating boke blur,
using grain, and choosing a frame rate to match your story-telling.
Trish
and Chris Meyer provide a tutorial for using 3D layers, lights,
and cameras in a PDF excerpt from their book After Effects Apprentice on
the Focal Press website.
Richard
Harrington provides a video tutorial on the Creative COW website that shows how
to use the camera tools and camera views in After Effects to create
a camera move with 3D layers. (This tutorial is the second in a
two-part series. Part 1 concentrates on working with
photographs to isolate and create sky in Photoshop for use in After
Effects.)
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