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Text animator properties
Animator
properties work much like other layer properties, except that their values
only influence the characters that are selected by the selectors
for the animator group. Choose Enable Per-Character 3D to add 3D
properties to a text layer; this command does not add properties
to an animator group.
- To add an animator group to a text layer,
select the text layer in the Timeline panel, and choose a property
from the Animation > Animate Text menu or from the Animate
menu for the layer in the Switches/Modes column in the Timeline
panel. A new animator group, along with a default selector and the chosen
animator property, appears in the Timeline panel.
- To add a new animator property to an existing animator
group, select the animator group in the Timeline panel, and choose
the property from Animation > Animate Text menu or from
the Add menu for the animator group in the Timeline panel. The new
animator property appears within the same group as the existing
animator property and shares the existing selectors.
- To delete an animator property or animator group, select
it in the Timeline panel and press Delete.
- To remove animators from a text layer, select the text
layer in the Timeline panel, and choose Animation >
Remove All Text Animators.
- To copy an animator group, select it in the Timeline
panel and choose Edit > Copy. To paste the animator
group, select a layer and choose Edit > Paste.
- To rename an animator group, make sure that it is the
only thing selected, and then press Enter (Windows) or Return (Mac
OS); or right-click (Windows) or Control-click (Mac OS) the name
and choose Rename.
- To reorder an animator group, drag it to a new location
in the stacking order in the Timeline panel.
Animator properties- Anchor Point
- Anchor point for the characters: the point about which transformations—such
as scaling and rotation—are performed.
- Position
- The position of the characters. You can specify values for
this property in the Timeline panel, or you can modify it by selecting
it in the Timeline panel and then dragging the layer in the Composition
panel using the Selection tool, which changes to a move tool
when
positioned over text characters. Dragging with the move tool does
not affect the z (depth) component of Position. - Scale
- The scale of the characters. Because scale is relative to
the anchor point, changes to the z component of Scale have no apparent
result unless the text also has an Anchor Point animator with a
nonzero z value.
- Skew
- The slant of the characters. The Skew Axis specifies the
axis along which the character is skewed.
- Rotation, X Rotation, Y Rotation, Z Rotation
- If per-character 3D properties are enabled, you can set the
rotation about each axis individually. Otherwise, only Rotation
(which is the same as Z Rotation) is available.
- All Transform Properties
- All of the Transform properties are added at once to the
animator group.
- Line Anchor
- The alignment for the tracking in each line of text. A value
of 0% specifies left alignment, 50% specifies center alignment,
and 100% specifies right alignment.
- Line Spacing
- The space between lines of text in a multiline text layer.
- Character Offset
- The
number of Unicode values to offset selected characters. For example,
a value of 5 advances the characters in the word five steps alphabetically,
so the word offset becomes tkkxjy.
- Character Value
- The new Unicode
value for selected characters, replacing each character with one
character represented by the new value. For example, a value of
65 replaces all of the characters in a word with the 65th Unicode
character (A), so the word value becomes AAAAA.
- Character Range
- Specifies limits on the character. This property appears whenever
you add the Character Offset or Character Value property to a layer. Choose
Preserve Case & Digits to keep characters in their respective
groups. Groups include uppercase Roman, lowercase Roman, digits,
symbols, Japanese katakana, and so forth. Choose Full Unicode to
allow for unlimited character changes.
- Blur
- The amount of Gaussian blur to be added to the characters.
Horizontal and vertical blur amounts can be specified separately.
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