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Text selectors
Each
animator group includes a default range selector. You can replace
the default selector, add additional selectors to an animator group,
and remove selectors from a group.
Selectors are a lot like
masks: You use selectors to specify which part of a range of text
you want to affect, and by how much. You can use multiple selectors
and specify a Mode setting for each one to determine how it interacts
with the text and with other selectors in the same animator group.
If you have only one selector, Mode specifies the interaction between
the selector and the text—Add is the default behavior; and Subtract
inverts the influence of the selector.
 If
you delete all selectors from an animator group, the values of the
animator properties apply to all characters in the layer. This technique
is useful because properties of the text specified by the Character
panel cannot otherwise be animated (except by using Hold keyframes
on the Source Text property itself). Use a Wiggly selector
to vary a selection within a specified amount over time. Use expression
selectors to use expressions to dynamically specify how much you want
characters to be affected by an animator property.
- To add a selector using the Timeline
panel, select an animator group in the Timeline panel and choose
Selector from the Add menu for the animator group, or choose Animation >
Add Text Selector. Choose Range, Wiggly, or Expression from the
submenu.
- To add a selector using the Composition panel, select
a range of characters in the Composition panel, right-click (Windows)
or Control-click (Mac OS) the text, and choose Add Text Selector
from the context menu. Choose Range, Wiggly, or Expression from
the submenu.
- To delete a selector, select it in the Timeline panel
and press Delete.
- To rename a selector, make sure that it is the only thing
selected, and then press Enter (Windows) or Return (Mac OS); or
right-click (Windows) or Control-click (Mac OS) the name and choose
Rename.
- To copy a selector, select it in the Timeline panel and
choose Edit > Copy. To paste the selector, select a
layer and choose Edit > Paste.
- To reorder
a selector, drag it to a new location in the stacking order in the Timeline
panel.
 Adding a new range selector to an animator group
Common selector properties- Mode
- Specifies how each selector combines with the text and with
selector above it, similar to how multiple masks combine when you
apply a mask mode. For example, if you want to wiggle only a specific
word, use a range selector on that word and then add a Wiggly selector
and set it to Intersect mode.
- Amount
- Specifies how much the range of characters is affected by
animator properties. At 0%, the animator properties do not affect
the characters. At 50%, half of each property value affects the
characters. This option is useful for animating the result of animator
properties over time. Using an expression selector, you can use
expressions to dynamically set this option.
- Units and Based On
- The units for Start, End, and Offset. You can use either
the percentage or index units and base the selection on the characters,
characters excluding spaces, words, or lines. If you select Characters,
After Effects counts spaces and effectively pauses the animation
between words as it animates the spaces between words.
 Original (left) and with VEN selected by the
range selectors, Based On set to Character, Shape set to Triangle,
and Scale set to 40% (right)
Range selector propertiesRange selectors include the following properties,
in addition to properties common with other selectors:
- Start and End
- The beginning and end of the selection. You can modify the
Start and End properties by dragging the selector bars in the Composition
panel when the selector is selected in the Timeline panel.
- Offset
- The amount to offset the selection from the selection specified
by the Start and End properties. To set Offset in the Composition
panel while you edit the Start or End values, Shift-click the Start
or End selector bars with the Selection tool.
- Shape
- Controls how characters are selected between the Start and
End of the range. Each option modifies the selection by creating
transitions between selected characters using the chosen shape.
For example, when animating the y Position values of text characters
using Ramp Down, the characters gradually move at an angle from
the lower left to the upper right. You can specify Square, Ramp
Up, Ramp Down, Triangle, Round, and Smooth.
 Original (left) and after selecting the entire word, setting
Based On to Characters, animating the y Position value so that the
word is at the bottom of the frame, and setting Shape to Ramp Down (right) Using
different Shape options, you can greatly change the appearance of
an animation.
 Setting Shape to Triangle - Smoothness
- Determines the amount of time the animation takes to transition from
one character to another when you use the Square shape.
- Ease High and Ease Low
- Determines the speed of change as selection values change
from fully included (high) to fully excluded (low). For example,
when Ease High is 100%, the character changes more gradually (eases
into the change) while it is fully to partially selected. When Ease
High is -100%, the character changes quickly while it is fully to
partially selected. When Ease Low is 100%, the character changes
more gradually (eases into the change) while it is partially selected
to unselected. When Ease Low is -100%, the character changes quickly while
it is partially selected to unselected.
- Randomize Order
- Randomizes the order in which the property is applied to
the characters specified by the Range selector. (By contrast, when
you use the Wiggly selector, the value of the animator property
is randomized.)
- Random Seed
- Calculates the randomized order of a range selector when
the Randomize Order option is set to On. When Random Seed is zero,
the seed is based on its animator group. If you want to duplicate
an animator group and retain the same randomized order as in the
original animator group, set Random Seed to a value other than zero.
Wiggly selector propertiesThe
Wiggly selector includes the following properties, in addition to
properties common with other selectors:
- Max
Amount and Min Amount
- Specifies the amount of variation from the selection.
- Wiggles/Second
- How many variations from the set selection occur per second.
- Correlation
- Correlation between variations for each character. At 100%,
all characters wiggle by the same amount at the same time, and at
0%, all characters wiggle independently.
- Temporal and Spatial Phase (revolutions + degrees)
- The variation of wiggle, based on the phase of your animation
in time (temporal) or per character (spatial).
- Lock Dimensions
- Scales each of the dimensions of the wiggled selection by
the same value. This option is useful when wiggling the Scale property.
- Random Seed
- See Randomness and random seeds.
Expression selector propertiesExpand the Expression Selector property group
and the Amount property group to reveal the expression field in
the Timeline panel. By default, the Amount property begins with
the expression selectorValue * textIndex/textTotal.
Expression
selectors allow you to express the selector values for each character. The
expression is evaluated once per character. Each time it is evaluated,
the input parameter textIndex is updated to match
the index of the character.
 Apply the Text
Bounce or Inch Worm animation preset to a text layer to see how expression
selectors can be used. To see all expressions on a layer, select
the layer and press EE.
In addition to the expression
elements you use elsewhere, you can use the following attributes
to animate selections in any number of interesting ways:
- textIndex
- Returns the index of the character, word, or line.
- textTotal
- Returns the total number of characters, words, or lines.
- selectorValue
- Returns the value of the previous selector. Think of this
value as the input from the selector above the expression selector
in the stacking order.
Note: The attributes textIndex, textTotal,
and selectorValue can be used only with the expression
selector. Using them elsewhere results in a syntax error.
 Fill color changes randomly using an expression animator.
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