- seedRandom(offset, timeless=false)
- Return type: none.
Argument
type: offset is a Number, timeless is
a Boolean.
The random and gaussRandom methods
use a seed value that controls the sequence of numbers. By default,
the seed is computed as a function of a unique layer identifier,
the property within the layer, the current time, and an offset value of
0. Call seedRandom to set the offset to something
other than 0 to create a different random sequence.
Use true for
the timeless argument to not use the current
time as input to the random seed. Using true for
the timeless argument allows you to generate
a random number that doesn’t vary depending on the time of evaluation.
The offset value,
but not the timeless value, is also used to control
the initial value of the wiggle function.
For
example, this expression on the Opacity property sets the Opacity
value to a random value that does not vary with time:
seedRandom(123456, true);
random()*100
The multiplication
by 100 in this example converts the value in the range 0–1 returned
by the random method into a number in the range
0–100; this range is more typically useful for the Opacity property,
which has values from 0% to 100%.
- random()
- Return
type: Number.
Returns a random number in the range 0–1.
- random(maxValOrArray)
- Return type: Number or Array.
Argument type: maxValOrArray is
a Number or Array.
If maxValOrArray is
a Number, this method returns a number in the range from 0 to maxValOrArray.
If maxValOrArray is an Array, this method returns
an Array with the same dimension as maxValOrArray, with
each component ranging from 0 to the corresponding component of maxValOrArray.
- random(minValOrArray, maxValOrArray)
- Return type: Number or Array.
Argument type: minValOrArray and maxValOrArray are
Numbers or Arrays.
If minValOrArray and maxValOrArray are
Numbers, this method returns a number in the range from minValOrArray to maxValOrArray.
If the arguments are Arrays, this method returns an Array with the
same dimension as the argument with the greater dimension, with
each component in the range from the corresponding component of minValOrArray to
the corresponding component of maxValOrArray.
For example, the expression random([100, 200], [300, 400]) returns
an Array whose first value is in the range 100–300 and whose second value
is in the range 200–400. If the dimensions of the two input Arrays
don’t match, higher-dimension values of the shorter Array are filled
out with zeros.
- gaussRandom()
- Return
type: Number.
Returns a random number. The results have a
Gaussian (bell-shaped) distribution. Approximately 90% of the results
are in the range 0–1, and the remaining 10% are outside this range.
- gaussRandom(maxValOrArray)
- Return type: Number or Array.
Argument type: maxValOrArray is
a Number or Array.
When maxValOrArray is
a Number, this method returns a random number. Approximately 90%
of the results are in the 0 to maxValOrArray range,
and the remaining 10% are outside this range. When maxValOrArray is
an Array, this method returns an Array of random values, with the
same dimension as maxValOrArray. 90% of the values
are in the range from 0 to maxValOrArray, and
the remaining 10% are outside this range. The results have a Gaussian
(bell-shaped) distribution.
- gaussRandom(minValOrArray, maxValOrArray)
- Return type: Number or Array.
Argument type: minValOrArray and maxValOrArray are
Numbers or Arrays.
If minValOrArray and maxValOrArray are
Numbers, this method returns a random number. Approximately 90%
of the results are in the range from minValOrArray to maxValOrArray,
and the remaining 10% are outside this range. If the arguments are
Arrays, this method returns an Array of random numbers with the same
dimension as the argument with the greater dimension. For each component,
approximately 90% of the results are in the range from the corresponding
component of minValOrArray to the corresponding
component of maxValOrArray, and the remaining
10% are outside this range. The results have a Gaussian (bell-shaped)
distribution.
- noise(valOrArray)
- Return
type: Number.
Argument type: valOrArray is
a Number or an Array [2 or 3].
Returns a number in the range
from -1 to 1. The noise is not actually random; it is based on Perlin
noise, which means that the return values for two input values that
are near one another will also tend to be near one another. This
type of noise is useful when you want a sequence of seemingly random
numbers that don’t vary wildly from one to the other—as is usually
the case when animating any apparently random natural motion. Example: rotation + 360*noise(time)