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Interpolation methods (expression reference)
For all of the Interpolation methods, the argument t is
often time or value, though it
can have other values, instead. If t is time,
the interpolation between values happens over a duration. If t is value,
then the expression maps one range of values to a new range of values.
For
additional explanations and examples of the Interpolation methods,
see JJ Gifford’s website.
Ian Haigh
provides a script on After Effects Scripts website that
you can use to easily apply advanced interpolation method expressions—such
as bounces—to properties.
- linear(t, tMin, tMax,
value1, value2)
- Return type: Number or Array.
Argument type: t, tMin,
and tMax are Numbers, and value1 and value2 are Numbers
or Arrays.
Returns value1 when t <= tMin.
Returns value2 when t >= tMax.
Returns a linear interpolation between value1 and value2 when tMin < t < tMax.
For
example, this expression on the Opacity property causes Opacity
values to ramp linearly from 20% to 80% over the time from 0 seconds
to 6 seconds:
linear(time, 0, 6, 20, 80)
This
method—like all of the Interpolation methods—can also be used to
convert from one range of values to another. For example, this expression
on the Opacity property converts the Opacity values from the range
0%-100% to the range 20%-80%:
linear(value, 0, 100, 20, 80)
- linear(t, value1, value2)
- Return
type: Number or Array.
Argument type: t is
a Number, and value1 and value2 are
Numbers or Arrays.
Returns a value that linearly interpolates
from value1 to value2 as t ranges
from 0 to 1. Returns value1 when t <=
0. Returns value2 when t >=
1.
- ease(t, value1, value2)
- Return
type: Number or Array.
Argument type: t is
a Number, and value1 and value2 are
Numbers or Arrays.
Similar to linear with
the same arguments, except that the interpolation eases in and out
so that the velocity is 0 at the start and end points. This method
results in a very smooth animation.
- ease(t, tMin, tMax, value1, value2)
- Return type: Number or Array.
Argument type: t, tMin,
and tMax are Numbers, and value1 and value2 are Numbers
or Arrays.
Similar to linear with the same
arguments, except that the interpolation eases in and out so that
the velocity is 0 at the start and end points. This method results in
a very smooth animation.
- easeIn(t, value1, value2)
- Return
type: Number or Array.
Argument type: t is
a Number, and value1 and value2 are
Numbers or Arrays.
Similar to ease, except
that the tangent is 0 only on the value1 side
and interpolation is linear on the value2 side.
- easeIn(t, tMin, tMax, value1, value2)
- Return type: Number or Array.
Argument type: t, tMin,
and tMax are Numbers, and value1 and value2 are Numbers
or Arrays.
Similar to ease, except that
the tangent is 0 only on the tMin side and interpolation
is linear on the tMax side.
- easeOut(t, value1, value2)
- Return
type: Number or Array.
Argument type: t is
a Number, and value1 and value2 are
Numbers or Arrays.
Similar to ease, except
that the tangent is 0 only on the value2 side
and interpolation is linear on the value1 side.
- easeOut(t, tMin, tMax, value1, value2)
- Return type: Number or Array.
Argument type: t, tMin,
and tMax are Numbers, and value1 and value2 are Numbers
or Arrays.
Similar to ease, except that
the tangent is 0 only on the tMax side and interpolation
is linear on the tMin side.
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