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Soften (feather) the edges of a maskFeathering softens the edges of a mask by fading it from more transparent to less transparent over a user-defined distance. Using the Mask Feather property, you make mask edges hard-edged or soft-edged (feathered). By default, the feather width straddles the mask edge, half inside and half outside. For example, if you set the feather width to 25, the feathering extends 12.5 pixels inside the mask edge and 12.5 pixels outside it. ![]() Results for different Mask Feather values
You can also extend or contract the mask edges using the Mask Expansion property to control where the mask feathering appears. (See Expand or contract the edges of a mask.) Mask feathering takes place only within the dimensions of the layer. Therefore, the path of a feathered mask should always be slightly smaller than the layer area and should never move to the very edge of the layer. If a mask feather extends beyond the layer area, the feathered edge ends abruptly.
Note: Because the mask feather causes the opacity values
to vary according to a Gaussian distribution, the area influenced
by the feather actually extends somewhat beyond the number of pixels
specified. The magnitude of the feather’s influence beyond the specified
feather range is very small. This gradual, Gaussian fall-off appears
more natural than would a linear fall-off.
The
PV Feather plug-in from RE:Vision Effects provides the ability to
control the feather amount for each vertex of a mask path independently.
For information, see the RE:Vision Effects website. |