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Use the ProgressBar component
The ProgressBar component
displays the progress of loading content, which is reassuring to
a user when the content is large and can delay the execution of
the application. The ProgressBar is useful for displaying the progress
of loading images and pieces of an application. The loading process
can be determinate or indeterminate. A
determinate
progress bar is a linear representation of a task’s progress
over time and is used when the amount of content to load is known.
An
indeterminate
progress bar is used when the amount of content to load is unknown.
You can also add a Label component to display the progress of loading as
a percentage.
The ProgressBar component uses 9-slice scaling and has a bar
skin, a track skin, and an indeterminate skin.
User interaction with the ProgressBar componentThere
are three modes in which to use the ProgressBar component. The most commonly
used modes are the event mode and the polled mode. These modes specify
a loading process that either emits
progress
and
complete
events (event and polled mode) or exposes
bytesLoaded
and
bytesTotal
properties (polled mode). You can also use the ProgressBar
component in manual mode by setting the
maximum
,
minimum
, and
value
properties along with calls to the
ProgressBar.setProgress()
method. You can set the indeterminate property to indicate
whether the ProgressBar has a striped fill and a source of unknown
size (
true
) or a solid fill and a source of known size (
false
).
You set the ProgressBar’s mode by setting its
mode
property, either through the
mode
parameter in the Property inspector or the Component inspector
or by using ActionScript.
If you use the ProgressBar to show processing status, like parsing
100,000 items, if it is in a single frame loop there will be no
visible updates to the ProgressBar because there are no redraws
of the screen.
ProgressBar component parametersYou can set the following parameters
in the Property inspector or in the Component inspector for each ProgressBar instance:
direction
,
mode
, and
source
. Each of these has a corresponding ActionScript property
of the same name.
You can write ActionScript to control these and additional options
for the ProgressBar component using its properties, methods, and
events. For more information, see the ProgressBar class in the
ActionScript 3.0 Language and Components Reference
.
Create an application with the ProgressBarThe following procedure shows you how
to add a ProgressBar component to an application while authoring.
In this example, the ProgressBar uses the event mode. In event mode,
the loading content emits
progress
and
complete
events that the ProgressBar dispatches to indicate progress.
When the
progress
event occurs, the example updates a label to show the
percent of content that has loaded. When the
complete
event occurs, the example displays “Loading complete”
and the value of the
bytesTotal
property, which is the size of the file.
Create a new Flash (ActionScript 3.0) document.
Drag the ProgressBar component from the Components panel
to the Stage.
In the Property inspector, enter the
instance name
aPb
.
In the Parameters section, Enter
200
for the X value.
Enter
260
for the Y value.
Select
event
for the
mode
parameter.
Drag the Button component from the Components panel to the
Stage.
In the Property inspector, enter
loadButton
as the instance name.
Enter
220
for the X parameter.
Enter
290
for the Y parameter.
Enter
Load Sound
for the
label
parameter.
Drag the Label component to the Stage and give it an instance
name of
progLabel
.
Enter
150
for the W value.
Enter
200
for the X parameter.
Enter
230
for the Y parameter.
In the Parameters section, clear the value for the
text
parameter.
Open the Actions panel, select Frame 1 in the main Timeline,
and enter the following ActionScript code, which loads an mp3 audio
file:
import fl.controls.ProgressBar;
import flash.events.ProgressEvent;
import flash.events.IOErrorEvent;
var aSound:Sound = new Sound();
aPb.source = aSound;
var url:String = "http://www.helpexamples.com/flash/sound/song1.mp3";
var request:URLRequest = new URLRequest(url);
aPb.addEventListener(ProgressEvent.PROGRESS, progressHandler);
aPb.addEventListener(Event.COMPLETE, completeHandler);
aSound.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
loadButton.addEventListener(MouseEvent.CLICK, clickHandler);
function progressHandler(event:ProgressEvent):void {
progLabel.text = ("Sound loading ... " + aPb.percentComplete);
}
function completeHandler(event:Event):void {
trace("Loading complete");
trace("Size of file: " + aSound.bytesTotal);
aSound.close();
loadButton.enabled = false;
}
function clickHandler(event:MouseEvent) {
aSound.load(request);
}
function ioErrorHandler(event:IOErrorEvent):void {
trace("Load failed due to: " + event.text);
}
Select Control > Test Movie.
Create an application with the ProgressBar component in polled modeThe following example sets
the ProgressBar to polled mode. In polled mode, progress is determined
by listening for
progress
events on the content that is loading and using its
bytesLoaded
and
bytesTotal
properties to calculate progress. This example loads a
Sound object, listens for its
progress
events, and calculates the percent loaded using its
bytesLoaded
and
bytesTotal
properties. It displays the percent loaded in both a label
and in the Output panel.
Create a new Flash (ActionScript
3.0) document.
Drag a ProgressBar component from the Components panel to
the Stage and enter the following values in the Property inspector:
Enter
aPb
for the instance name.
Enter
185
for the X value.
Enter
225
for the Y value.
Drag the Label component to the Stage and enter the following
values in the Property inspector:
Enter
progLabel
for the instance name.
Enter
180
for the X value.
Enter
180
for the Y value.
In the Parameters section, clear the value for the text parameter.
Open the Actions panel, select Frame 1 in the main Timeline,
and enter the following ActionScript code, which creates a Sound
object (
aSound
) and calls
loadSound()
to load a sound into the Sound object:
import fl.controls.ProgressBarMode;
import flash.events.ProgressEvent;
import flash.media.Sound;
var aSound:Sound = new Sound();
var url:String = "http://www.helpexamples.com/flash/sound/song1.mp3";
var request:URLRequest = new URLRequest(url);
aPb.mode = ProgressBarMode.POLLED;
aPb.source = aSound;
aSound.addEventListener(ProgressEvent.PROGRESS, loadListener);
aSound.load(request);
function loadListener(event:ProgressEvent) {
var percentLoaded:int = event.target.bytesLoaded / event.target.bytesTotal * 100;
progLabel.text = "Percent loaded: " + percentLoaded + "%";
trace("Percent loaded: " + percentLoaded + "%");
}
Select Control > Test Movie to run the application.
Create an application with the ProgressBar component in manual modeThe following example sets
the ProgressBar to manual mode. In manual mode, you must set progress
manually by calling the
setProgress()
method and provide it with the current and maximum values
to determine the extent of progress. You do not set the
source
property in manual mode. The example uses a NumericStepper
component, with a maximum value of 250, to increment the ProgressBar.
When the value in the NumericStepper changes and triggers a
CHANGE
event, the event handler (
nsChangeHander
) calls the
setProgress()
method to advance the ProgressBar. It also displays the percent
of progress completed, based on the maximum value.
Create a new Flash (ActionScript 3.0) document.
Drag the ProgressBar component from the Components panel
to the Stage and give it the following values in the Property inspector:
Enter
aPb
for the instance name.
Enter
180
for the X value.
Enter
175
for the Y value.
Drag a NumericStepper component to the Stage and enter the
following values in the Property inspector:
Enter
aNs
for the instance name.
Enter
220
for the X value.
Enter
215
for the Y value.
In the Parameters section, enter
250
for the maximum parameter,
0
for the minimum value,
1
for the
stepSize
parameter, and
0
for the
value
parameter.
Drag a Label component to the Stage and enter the following
values in the Property inspector:
Enter
progLabel
for the instance name.
Enter
150
for the W value.
Enter
180
for the X value.
Enter
120
for the Y value.
In the Parameters tab, clear the value Label for the text
parameter.
Open the Actions panel, select Frame 1 in the main Timeline,
and enter the following code:
import fl.controls.ProgressBarDirection;
import fl.controls.ProgressBarMode;
import flash.events.Event;
aPb.direction = ProgressBarDirection.RIGHT;
aPb.mode = ProgressBarMode.MANUAL;
aPb.minimum = aNs.minimum;
aPb.maximum = aNs.maximum;
aPb.indeterminate = false;
aNs.addEventListener(Event.CHANGE, nsChangeHandler);
function nsChangeHandler(event:Event):void {
aPb.value = aNs.value;
aPb.setProgress(aPb.value, aPb.maximum);
progLabel.text = "Percent of progress = " + int(aPb.percentComplete) + "%";
}
Select Control > Test Movie to run the application.
Click the Up Arrow on the NumericStepper to advance the ProgressBar.
Create a ProgressBar using ActionScriptThis example
creates a ProgressBar using ActionScript. Apart from that, it duplicates
the functionality of the preceding example, which creates a ProgressBar
in manual mode.
Create a new Flash (ActionScript 3.0)
document.
Drag the ProgressBar component to the Library panel.
Drag the NumericStepper component to the Library panel.
Drag the Label component to the Library panel.
Open the Actions panel, select Frame 1 in the main Timeline,
and enter the following code:
import fl.controls.ProgressBar;
import fl.controls.NumericStepper;
import fl.controls.Label;
import fl.controls.ProgressBarDirection;
import fl.controls.ProgressBarMode;
import flash.events.Event;
var aPb:ProgressBar = new ProgressBar();
var aNs:NumericStepper = new NumericStepper();
var progLabel:Label = new Label();
addChild(aPb);
addChild(aNs);
addChild(progLabel);
aPb.move(180,175);
aPb.direction = ProgressBarDirection.RIGHT;
aPb.mode = ProgressBarMode.MANUAL;
progLabel.setSize(150, 22);
progLabel.move(180, 150);
progLabel.text = "";
aNs.move(220, 215);
aNs.maximum = 250;
aNs.minimum = 0;
aNs.stepSize = 1;
aNs.value = 0;
aNs.addEventListener(Event.CHANGE, nsChangeHandler);
function nsChangeHandler(event:Event):void {
aPb.setProgress(aNs.value, aNs.maximum);
progLabel.text = "Percent of progress = " + int(aPb.percentComplete) + "%";
}
Select Control > Test Movie to run the application.
Click the Up Arrow on the NumericStepper to advance the ProgressBar.
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