Common Pixel Bender shader tasks
The following tasks are things you’ll likely want to accomplish
using filters in ActionScript:
Loading a shader into a running SWF application, or embedding
the shader at compile time and accessing it at run time
Accessing shader metadata
Identifying and specifying values for shader inputs (usually
images)
Identifying and specifying values for shader parameters
Using a shader in the following ways:
As a
drawing fill
As a blend mode
As a filter
In stand-alone mode