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Event listeners
Event listeners, which are also
called event handlers, are functions that Flash Player and AIR execute
in response to specific events. Adding an event listener is a two-step
process. First, you create a function or class method for Flash
Player or AIR to execute in response to the event. This is sometimes
called the listener function or the event handler function. Second,
you use the addEventListener() method to register
your listener function with the target of the event or any display
list object that lies along the appropriate event flow.
Creating a listener functionThe creation of listener functions is one area where the
ActionScript 3.0 event model deviates from the DOM event model.
In the DOM event model, there is a clear distinction between an
event listener and a listener function: an event listener is an
instance of a class that implements the EventListener interface, whereas
a listener function is a method of that class named handleEvent(). In
the DOM event model, you register the class instance that contains
the listener function rather than the actual listener function.
In the ActionScript 3.0 event model, there is no distinction
between an event listener and a listener function. ActionScript
3.0 does not have an EventListener interface, and listener functions
can be defined outside a class or as part of a class. Moreover,
listener functions do not have to be named handleEvent()—they
can be named with any valid identifier. In ActionScript 3.0, you
register the name of the actual listener function.
Listener function defined outside of a classThe following code creates
a simple SWF file that displays a red square shape. A listener function
named clickHandler(), which is not part of a class,
listens for mouse click events on the red square.
package
{
import flash.display.Sprite;
public class ClickExample extends Sprite
{
public function ClickExample()
{
var child:ChildSprite = new ChildSprite();
addChild(child);
}
}
}
import flash.display.Sprite;
import flash.events.MouseEvent;
class ChildSprite extends Sprite
{
public function ChildSprite()
{
graphics.beginFill(0xFF0000);
graphics.drawRect(0,0,100,100);
graphics.endFill();
addEventListener(MouseEvent.CLICK, clickHandler);
}
}
function clickHandler(event:MouseEvent):void
{
trace("clickHandler detected an event of type: " + event.type);
trace("the this keyword refers to: " + this);
}
When a user interacts with the resulting SWF file
by clicking on the square, Flash Player or AIR generates the following
trace output:
clickHandler detected an event of type: click
the this keyword refers to: [object global]
Notice
that the event object is passed as an argument to clickHandler(). This
allows your listener function to examine the event object. In this
example, you use the event object's type property
to ascertain that the event is a click event.
The example
also checks the value of the this keyword. In this
case, this represents the global object, which
makes sense because the function is defined outside of any custom
class or object.
Listener function defined as a class methodThe
following example is identical to the previous example that defines
the ClickExample class except that the clickHandler() function
is defined as a method of the ChildSprite class:
package
{
import flash.display.Sprite;
public class ClickExample extends Sprite
{
public function ClickExample()
{
var child:ChildSprite = new ChildSprite();
addChild(child);
}
}
}
import flash.display.Sprite;
import flash.events.MouseEvent;
class ChildSprite extends Sprite
{
public function ChildSprite()
{
graphics.beginFill(0xFF0000);
graphics.drawRect(0,0,100,100);
graphics.endFill();
addEventListener(MouseEvent.CLICK, clickHandler);
}
private function clickHandler(event:MouseEvent):void
{
trace("clickHandler detected an event of type: " + event.type);
trace("the this keyword refers to: " + this);
}
}
When a user interacts with the resulting SWF file
by clicking on the red square, Flash Player or AIR generates the
following trace output:
clickHandler detected an event of type: click
the this keyword refers to: [object ChildSprite]
Note
that the this keyword refers to the ChildSprite
instance named child. This is a change in behavior
from ActionScript 2.0. If you used components in ActionScript 2.0,
you may remember that when a class method was passed in to UIEventDispatcher.addEventListener(),
the scope of the method was bound to the component that broadcast
the event instead of the class in which the listener method was
defined. In other words, if you used this technique in ActionScript
2.0, the this keyword would refer to the component
broadcasting the event instead of the ChildSprite instance.
This
was a significant issue for some programmers because it meant that
they could not access other methods and properties of the class
containing the listener method. As a workaround, ActionScript 2.0
programmers could use the mx.util.Delegate class
to change the scope of the listener method. This is no longer necessary,
however, because ActionScript 3.0 creates a bound method when addEventListener() is
called. As a result, the this keyword refers to the
ChildSprite instance named child, and the programmer
has access to the other methods and properties of the ChildSprite
class.
Event listener that should not be usedThere is a third technique
in which you create a generic object with a property that points
to a dynamically assigned listener function, but it is not recommended.
It is discussed here because it was commonly used in ActionScript
2.0, but should not be used in ActionScript 3.0. This technique
is not recommended because the this keyword will
refer to the global object instead of your listener object.
The
following example is identical to the previous ClickExample class
example, except that the listener function is defined as part of
a generic object named myListenerObj:
package
{
import flash.display.Sprite;
public class ClickExample extends Sprite
{
public function ClickExample()
{
var child:ChildSprite = new ChildSprite();
addChild(child);
}
}
}
import flash.display.Sprite;
import flash.events.MouseEvent;
class ChildSprite extends Sprite
{
public function ChildSprite()
{
graphics.beginFill(0xFF0000);
graphics.drawRect(0,0,100,100);
graphics.endFill();
addEventListener(MouseEvent.CLICK, myListenerObj.clickHandler);
}
}
var myListenerObj:Object = new Object();
myListenerObj.clickHandler = function (event:MouseEvent):void
{
trace("clickHandler detected an event of type: " + event.type);
trace("the this keyword refers to: " + this);
}
The results of the trace will look like this:
clickHandler detected an event of type: click
the this keyword refers to: [object global]
You would
expect that this would refer to myListenerObj and
that the trace output would be [object Object],
but instead it refers to the global object. When you pass in a dynamic
property name as an argument to addEventListener(),
Flash Player or AIR is unable to create a bound method. This is
because what you are passing as the listener parameter
is nothing more than the memory address of your listener function,
and Flash Player and AIR have no way to link that memory address
with the myListenerObj instance.
Managing event listenersYou can manage your listener
functions using the methods of the IEventDispatcher interface. The
IEventDispatcher interface is the ActionScript 3.0 version of the
EventTarget interface of the DOM event model. Although the name
IEventDispatcher may seem to imply that its main purpose is to send
(or dispatch) event objects, the methods of this class are actually
used much more frequently to register event listeners, check for
event listeners, and remove event listeners. The IEventDispatcher
interface defines five methods, as shown in the following code:
package flash.events
{
public interface IEventDispatcher
{
function addEventListener(eventName:String,
listener:Object,
useCapture:Boolean=false,
priority:Integer=0,
useWeakReference:Boolean=false):Boolean;
function removeEventListener(eventName:String,
listener:Object,
useCapture:Boolean=false):Boolean;
function dispatchEvent(eventObject:Event):Boolean;
function hasEventListener(eventName:String):Boolean;
function willTrigger(eventName:String):Boolean;
}
}
The
Flash Player API implements the IEventDispatcher interface with
the EventDispatcher class, which serves as a base class for all
classes that can be event targets or part of an event flow. For
example, the DisplayObject class inherits from the EventDispatcher
class. This means that any object on the display list has access
to the methods of the IEventDispatcher interface.
Adding event listenersThe addEventListener() method
is the workhorse of the IEventDispatcher interface. You use it to
register your listener functions. The two required parameters are type and listener.
You use the type parameter to specify the type of
event. You use the listener parameter to specify
the listener function that will execute when the event occurs. The listener parameter
can be a reference to either a function or a class method.
Do
not use parentheses when you specify the listener parameter.
For example, the clickHandler() function is specified
without parentheses in the following call to the addEventListener() method: addEventListener(MouseEvent.CLICK, clickHandler)
The useCapture parameter
of the addEventListener() method allows you to
control the event flow phase on which your listener will be active.
If useCapture is set to true,
your listener will be active during the capture phase of the event
flow. If useCapture is set to false,
your listener will be active during the target and bubbling phases
of the event flow. To listen for an event during all phases of the
event flow, you must call addEventListener() twice,
once with useCapture set to true,
and then again with useCapture set to false.
The priority parameter
of the addEventListener() method is not an official
part of the DOM Level 3 event model. It is included in ActionScript
3.0 to provide you with more flexibility in organizing your event
listeners. When you call addEventListener(), you
can set the priority for that event listener by passing an integer
value as the priority parameter. The default value
is 0, but you can set it to negative or positive integer values.
The higher the number, the sooner that event listener will be executed.
Event listeners with the same priority are executed in the order
that they were added, so the earlier a listener is added, the sooner
it will be executed.
The useWeakReference parameter
allows you to specify whether the reference to the listener function
is weak or normal. Setting this parameter to true allows
you to avoid situations in which listener functions persist in memory even
though they are no longer needed. Flash Player and AIR use a technique called garbage collection to
clear objects from memory that are no longer in use. An object is
considered no longer in use if no references to it exist. The garbage collector
disregards weak references, which means that a listener function
that has only a weak reference pointing to it is eligible for garbage
collection.
Removing event listenersYou
can use the removeEventListener() method to remove
an event listener that you no longer need. It is a good idea to
remove any listeners that will no longer be used. Required parameters
include the eventName and listener parameters,
which are the same as the required parameters for the addEventListener() method.
Recall that you can listen for events during all event phases by
calling addEventListener() twice, once with useCapture set
to true, and then again with it set to false.
To remove both event listeners, you would need to call removeEventListener() twice,
once with useCapture set to true,
and then again with it set to false.
Dispatching eventsThe dispatchEvent() method
can be used by advanced programmers to dispatch a custom event object
into the event flow. The only parameter accepted by this method
is a reference to an event object, which must be an instance of
the Event class or a subclass of the Event class. Once dispatched,
the target property of the event object is set
to the object on which dispatchEvent() was called.
Checking for existing event listenersThe final two methods of the IEventDispatcher
interface provide useful information about the existence of event
listeners. The hasEventListener() method returns true if
an event listener is found for a specific event type on a particular
display list object. The willTrigger() method also
returns true if a listener is found for a particular
display list object, but willTrigger() checks for
listeners not only on that display object, but also on all of that
display list object’s ancestors for all phases of the event flow.
Error events without listenersExceptions,
rather than events, are the primary mechanism for error handling
in ActionScript 3.0, but exception handling does not work for asynchronous
operations such as loading files. If an error occurs during such
an asynchronous operation, Flash Player and AIR dispatch an error
event object. If you do not create a listener for the error event,
the debugger versions of Flash Player and AIR will bring up a dialog
box with information about the error. For example,the debugger version
of Flash Player produces the following dialog box describing the
error when the application attempts to load a file from an invalid
URL:
 Most
error events are based on the ErrorEvent class, and as such will
have a property named text that is used to store
the error message that Flash Player or AIR displays. The two exceptions
are the StatusEvent and NetStatusEvent classes. Both of these classes
have a level property (StatusEvent.level and NetStatusEvent.info.level).
When the value of the level property is "error",
these event types are considered to be error events.
An error event will not cause
a SWF file to stop running. It will manifest only as a dialog box
on the debugger versions of the browser plug-ins and stand-alone players,
as a message in the output panel in the authoring player, and as
an entry in the log file for Adobe Flex Builder 3. It will not manifest
at all in the release versions of Flash Player or AIR.
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