Flash CS4 Professional ActionScript 2.0

if statement

if(condition) { 
statement(s); 
}

Evaluates a condition to determine the next action in a SWF file. If the condition is true, Flash runs the statements that follow the condition inside curly braces ({}). If the condition is false, Flash skips the statements inside the curly braces and runs the statements following the curly braces. Use the if statement along with the else and else if statements to create branching logic in your scripts.

The curly braces ({}) used to enclose the block of statements to be executed by the if statement are not necessary if only one statement will execute.

Availability: ActionScript 1.0; Flash Player 4

Parameters

condition: Boolean - An expression that evaluates to true or false.

Example

In the following example, the condition inside the parentheses evaluates the variable name to see if it has the literal value "Erica". If it does, the play() function inside the curly braces runs.

if(name == "Erica"){ 
 play(); 
}

The following example uses an if statement to evaluate how long it takes a user to click the submit_btninstance in a SWF file. If a user clicks the button more than 10 seconds after the SWF file plays, the condition evaluates to true and the message inside the curly braces ({}) appears in a text field that's created at runtime (using createTextField()). If the user clicks the button less than 10 seconds after the SWF file plays, the condition evaluates to false and a different message appears.

this.createTextField("message_txt", this.getNextHighestDepth, 0, 0, 100, 22); 
message_txt.autoSize = true; 
var startTime:Number = getTimer(); 
this.submit_btn.onRelease = function() { 
 var difference:Number = (getTimer() - startTime) / 1000; 
 if (difference > 10) { 
 this._parent.message_txt.text = "Not very speedy, you took "+difference+" seconds."; 
 } 
 else { 
 this._parent.message_txt.text = "Very good, you hit the button in "+difference+" seconds."; 
 } 
};

See also

else statement