window.runtime propertywindow.runtime.flash.media.Sound
InheritanceSound Inheritance EventDispatcher Inheritance Object
Runtime Versions: AIR 1.0, Flash Player 9

The Sound class lets you work with sound in an application. The Sound class lets you create a new Sound object, load and play an external MP3 file into that object, close the sound stream, and access data about the sound, such as information about the number of bytes in the stream and ID3 metadata. More detailed control of the sound is performed through the sound source — the SoundChannel or Microphone object for the sound — and through the properties in the SoundTransform class that control the output of the sound to the computer's speakers.

To control sounds that are embedded in a SWF file, use the properties in the SoundMixer class.

When you use this class, consider the following security model:

However, in Adobe AIR, content in the application security sandbox (content installed with the AIR application) are not restricted by these security limitations.

For more information, see the following:

View the examples

See also

NetStream
Microphone
SoundChannel
SoundMixer
SoundTransform


Properties
 PropertyDefined By
  bytesLoaded : uint
[read-only] Returns the currently available number of bytes in this sound object.
Sound
  bytesTotal : int
[read-only] Returns the total number of bytes in this sound object.
Sound
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
  id3 : ID3Info
[read-only] Provides access to the metadata that is part of an MP3 file.
Sound
  isBuffering : Boolean
[read-only] Returns the buffering state of external MP3 files.
Sound
  length : Number
[read-only] The length of the current sound in milliseconds.
Sound
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
  url : String
[read-only] The URL from which this sound was loaded.
Sound
Public Methods
 MethodDefined By
  
Sound(stream:URLRequest = null, context:SoundLoaderContext = null)
Creates a new Sound object.
Sound
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
EventDispatcher
  
Closes the stream, causing any download of data to cease.
Sound
 Inherited
dispatchEvent(event:Event):Boolean
Dispatches an event into the event flow.
EventDispatcher
 Inherited
hasEventListener(type:String):Boolean
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
EventDispatcher
 Inherited
hasOwnProperty(name:String):Boolean
Indicates whether an object has a specified property defined.
Object
 Inherited
isPrototypeOf(theClass:Object):Boolean
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
  
load(stream:URLRequest, context:SoundLoaderContext = null):void
Initiates loading of an external MP3 file from the specified URL.
Sound
  
play(startTime:Number = 0, loops:int = 0, sndTransform:SoundTransform = null):SoundChannel
Generates a new SoundChannel object to play back the sound.
Sound
 Inherited
propertyIsEnumerable(name:String):Boolean
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
EventDispatcher
 Inherited
setPropertyIsEnumerable(name:String, isEnum:Boolean = true):void
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
toString():String
Returns the string representation of the specified object.
Object
 Inherited
valueOf():Object
Returns the primitive value of the specified object.
Object
 Inherited
willTrigger(type:String):Boolean
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
EventDispatcher
Events
 Event Summary Defined By
 InheritedDispatched when Flash Player or an AIR application gains operating system focus and becomes active.EventDispatcher
  Dispatched when data has loaded successfully.Sound
 InheritedDispatched when Flash Player or an AIR application loses operating system focus and is becoming inactive.EventDispatcher
  Dispatched by a Sound object when ID3 data is available for an MP3 sound.Sound
  Dispatched when an input/output error occurs that causes a load operation to fail.Sound
  Dispatched when a load operation starts.Sound
  Dispatched when data is received as a load operation progresses.Sound
Property Detail
bytesLoadedproperty
bytesLoaded:uint  [read-only]
Runtime Versions: AIR 1.0, Flash Player 9

Returns the currently available number of bytes in this sound object. This is usually only useful for externally loaded files.

bytesTotalproperty 
bytesTotal:int  [read-only]
Runtime Versions: AIR 1.0, Flash Player 9

Returns the total number of bytes in this sound object.

id3property 
id3:ID3Info  [read-only]
Runtime Versions: AIR 1.0, Flash Player 9

Provides access to the metadata that is part of an MP3 file.

MP3 sound files can contain ID3 tags, which provide metadata about the file. If an MP3 sound that you load using the Sound.load() method contains ID3 tags, you can query these properties. Only ID3 tags that use the UTF-8 character set are supported.

The AIR runtime supports ID3 2.0 tags, specifically 2.3 and 2.4. The following tables list the standard ID3 2.0 tags and the type of content the tags represent. The Sound.id3 property provides access to these tags through the format my_sound.id3.COMM, my_sound.id3.TIME, and so on. The first table describes tags that can be accessed either through the ID3 2.0 property name or the Sound class property name. The second table describes ID3 tags that are supported but do not have predefined properties in the Sound class.

ID3 2.0 tagCorresponding Sound class property
COMMSound.id3.comment
TALBSound.id3.album
TCONSound.id3.genre
TIT2Sound.id3.songName
TPE1Sound.id3.artist
TRCKSound.id3.track
TYERSound.id3.year

The following table describes ID3 tags that are supported but do not have predefined properties in the Sound class. You access them by calling mySound.id3.TFLT, mySound.id3.TIME, and so on.

PropertyDescription
TFLTFile type
TIMETime
TIT1Content group description
TIT2Title/song name/content description
TIT3Subtitle/description refinement
TKEYInitial key
TLANLanguages
TLENLength
TMEDMedia type
TOALOriginal album/movie/show title
TOFNOriginal filename
TOLYOriginal lyricists/text writers
TOPEOriginal artists/performers
TORYOriginal release year
TOWNFile owner/licensee
TPE1Lead performers/soloists
TPE2Band/orchestra/accompaniment
TPE3Conductor/performer refinement
TPE4Interpreted, remixed, or otherwise modified by
TPOSPart of a set
TPUBPublisher
TRCKTrack number/position in set
TRDARecording dates
TRSNInternet radio station name
TRSOInternet radio station owner
TSIZSize
TSRCISRC (international standard recording code)
TSSESoftware/hardware and settings used for encoding
TYERYear
WXXXURL link frame

When using this property, consider the following security model:

However, in Adobe AIR, content in the application security sandbox (content installed with the AIR application) are not restricted by these security limitations.

For more information, see the following:

See also

isBufferingproperty 
isBuffering:Boolean  [read-only]
Runtime Versions: AIR 1.0, Flash Player 9

Returns the buffering state of external MP3 files. If the value is true, any playback is currently suspended while the object waits for more data.

lengthproperty 
length:Number  [read-only]
Runtime Versions: AIR 1.0, Flash Player 9

The length of the current sound in milliseconds.

urlproperty 
url:String  [read-only]
Runtime Versions: AIR 1.0, Flash Player 9

The URL from which this sound was loaded. This property is applicable only to Sound objects that were loaded using the Sound.load() method. For Sound objects that are associated with a sound asset from a SWF file's library, the value of the url property is null.

When you first call Sound.load(), the url property initially has a value of null, because the final URL is not yet known. The url property will have a non-null value as soon as an open event is dispatched from the Sound object.

The url property contains the final, absolute URL from which a sound was loaded. The value of url is usually the same as the value passed to the stream parameter of Sound.load(). However, if you passed a relative URL to Sound.load() the value of the url property will represent the absolute URL. Additionally, if the original URL request is redirected by an HTTP server, the value of the url property reflects the final URL from which the sound file was actually downloaded. This reporting of an absolute, final URL is equivalent to the behavior of LoaderInfo.url.

See also

Constructor Detail
Sound()Constructor
function Sound(stream:URLRequest = null, context:SoundLoaderContext = null)
Runtime Versions: Flash Player 9, Flash Player 9

Creates a new Sound object. If you pass a valid URLRequest object to the Sound constructor, the constructor automatically calls the load() function for the Sound object. If you do not pass a valid URLRequest object to the Sound constructor, you must call the load() function for the Sound object yourself, or the stream will not load.

Once load() is called on a Sound object, you can't later load a different sound file into that Sound object. To load a different sound file, create a new Sound object.

Parameters
stream:URLRequest (default = null) — The URL that points to an external MP3 file.
 
context:SoundLoaderContext (default = null) — An optional SoundLoader context object, which can define the buffer time (the minimum number of milliseconds of MP3 data to hold in the Sound object's buffer) and can specify whether the application should check for a cross-domain policy file prior to loading the sound.
Method Detail
close()method
function close():void
Runtime Versions: Flash Player 9, Flash Player 9

Closes the stream, causing any download of data to cease. No data may be read from the stream after the close() method is called.


Throws
IOError — The stream could not be closed, or the stream was not open.
load()method 
function load(stream:URLRequest, context:SoundLoaderContext = null):void
Runtime Versions: Flash Player 9, Flash Player 9

Initiates loading of an external MP3 file from the specified URL. If you provide a valid URLRequest object to the Sound constructor, the constructor calls Sound.load() for you. You only need to call Sound.load() yourself if you don't pass a valid URLRequest object to the Sound constructor or you pass a null value.

Once load() is called on a Sound object, you can't later load a different sound file into that Sound object. To load a different sound file, create a new Sound object.

When using this method, consider the following security model:

In Adobe AIR, content in the application security sandbox (content installed with the AIR application) are not restricted by these security limitations.

For more information, see the following:

Parameters

stream:URLRequest — A URL that points to an external MP3 file.
 
context:SoundLoaderContext (default = null) — An optional SoundLoader context object, which can define the buffer time (the minimum number of milliseconds of MP3 data to hold in the Sound object's buffer) and can specify whether the application should check for a cross-domain policy file prior to loading the sound.


Throws
IOError — A network error caused the load to fail.
 
SecurityError — Local untrusted files may not communicate with the Internet. You can work around this by reclassifying this file as trusted.
play()method 
function play(startTime:Number = 0, loops:int = 0, sndTransform:SoundTransform = null):SoundChannel
Runtime Versions: Flash Player 9, Flash Player 9

Generates a new SoundChannel object to play back the sound. This method returns a SoundChannel object, which you access to stop the sound and to monitor volume. (To control the volume, panning, and balance, access the SoundTransform object assigned to the sound channel.)

Parameters

startTime:Number (default = 0) — The initial position in milliseconds at which playback should start.
 
loops:int (default = 0) — Defines the number of times a sound loops back to the startTime value before the sound channel stops playback.
 
sndTransform:SoundTransform (default = null) — The initial SoundTransform object assigned to the sound channel.

Returns
SoundChannel — A SoundChannel object, which you use to control the sound. This method returns null if you have no sound card or if you run out of available sound channels. The maximum number of sound channels available at once is 32.

See also

Event Detail
complete Event
Event Object Type: flash.events.Event
property Event.type = flash.events.Event.COMPLETE
Runtime Versions: AIR 1.0, Flash Player 9

Dispatched when data has loaded successfully.

The Event.COMPLETE constant defines the value of the type property of a complete event object.

This event has the following properties:

PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe network object that has completed loading.

See also

id3 Event  
Event Object Type: flash.events.Event
property Event.type = flash.events.Event.ID3
Runtime Versions: AIR 1.0, Flash Player 9

Dispatched by a Sound object when ID3 data is available for an MP3 sound.

The Event.ID3 constant defines the value of the type property of an id3 event object.

This event has the following properties:

PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe Sound object loading the MP3 for which ID3 data is now available. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

See also

ioError Event  
Event Object Type: flash.events.IOErrorEvent
property IOErrorEvent.type = flash.events.IOErrorEvent.IO_ERROR
Runtime Versions: AIR 1.0, Flash Player 9

Dispatched when an input/output error occurs that causes a load operation to fail.

Defines the value of the type property of an ioError event object.

This event has the following properties:

PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
errorIDA reference number associated with the specific error.
targetThe network object experiencing the input/output error.
textText to be displayed as an error message.

See also

open Event  
Event Object Type: flash.events.Event
property Event.type = flash.events.Event.OPEN
Runtime Versions: AIR 1.0, Flash Player 9

Dispatched when a load operation starts.

The Event.OPEN constant defines the value of the type property of an open event object.

This event has the following properties:

PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe network object that has opened a connection.

See also

progress Event  
Event Object Type: flash.events.ProgressEvent
property ProgressEvent.type = flash.events.ProgressEvent.PROGRESS
Runtime Versions: AIR 1.0, Flash Player 9

Dispatched when data is received as a load operation progresses.

Defines the value of the type property of a progress event object.

This event has the following properties:

PropertyValue
bubblesfalse
bytesLoadedThe number of items or bytes loaded at the time the listener processes the event.
bytesTotalThe total number of items or bytes that ultimately will be loaded if the loading process succeeds.
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe object reporting progress.

See also

Examples
SoundExample.as

The following example displays information about sound events that take place as an MP3 file is opened and played.

Note: To test this example, do the following:

  1. Add the AIRAliases.js file to the project directory.
  2. Place a file named MySound.mp3 in the same project directory.
  3. Create an application descriptor file for the project, and test the project using ADL.
<html>
    <head>
      <script src="AIRAliases.js" />
      <script>
        function init() {
            var request = new air.URLRequest("app://MySound.mp3");
            var soundFactory = new air.Sound();
            soundFactory.addEventListener(air.Event.COMPLETE, completeHandler);
            soundFactory.addEventListener(air.Event.ID3, id3Handler);
            soundFactory.addEventListener(air.IOErrorEvent.IO_ERROR, ioErrorHandler);
            soundFactory.addEventListener(air.ProgressEvent.PROGRESS, progressHandler);
            soundFactory.load(request);
            song = soundFactory.play();
        }

        function completeHandler(event) {
            air.trace("completeHandler: " + event);
        }

        function id3Handler(event) {
            air.trace("id3Handler: " + event);
        }

        function ioErrorHandler(event) {
            air.trace("ioErrorHandler: " + event);
        }

        function progressHandler(event) {
            air.trace("progressHandler: " + event);
        }
      </script>
    </head>
    <body onload='init()'>
    </body>
</html>