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E — class Math
A mathematical constant for the base of natural logarithms, expressed as e.
E — class Keyboard
Constant associated with the key code value for the E key (69).
ease — class SimpleEase
A percentage between -1 (100% ease in or acceleration) and 1 (100% ease out or deceleration).
easeIn(, , , , ) — Static Method , class Back
The easeIn() method starts the motion by backtracking and then reversing direction and moving toward the target.
easeIn(, , , ) — Static Method , class Bounce
The easeIn() method starts the bounce motion slowly and then accelerates motion as it executes.
easeIn(, , , ) — Static Method , class Circular
The easeIn() method starts motion from zero velocity and then accelerates motion as it executes.
easeIn(, , , ) — Static Method , class Cubic
The easeIn() method starts motion from zero velocity and then accelerates motion as it executes.
easeIn(, , , , , ) — Static Method , class Elastic
The easeIn() method starts motion slowly and then accelerates motion as it executes.
easeIn(, , , ) — Static Method , class Exponential
The easeIn() method starts motion slowly and then accelerates motion as it executes.
easeIn(, , , ) — Static Method , class Linear
The easeIn() method defines a constant motion with no acceleration.
easeIn(, , , ) — Static Method , class Quadratic
The easeIn() method starts motion from a zero velocity and then accelerates motion as it executes.
easeIn(, , , ) — Static Method , class Quartic
The easeIn() method starts motion from zero velocity and then accelerates motion as it executes.
easeIn(, , , ) — Static Method , class Quintic
The easeIn() method starts motion from zero velocity and then accelerates motion as it executes.
easeIn(, , , ) — Static Method , class Sine
The easeIn() method starts motion from zero velocity and then accelerates motion as it executes.
easeIn(, , , , ) — Static Method , class Back
The easeIn() method starts the motion by backtracking and then reversing direction and moving toward the target.
easeIn(, , , ) — Static Method , class Bounce
The easeIn() method starts the bounce motion slowly and then accelerates motion as it executes.
easeIn(, , , , , ) — Static Method , class Elastic
The easeIn() method starts motion slowly and then accelerates motion as it executes.
easeIn(, , , ) — Static Method , class None
The easeIn() method defines a constant motion, with no acceleration.
easeIn(, , , ) — Static Method , class Regular
The easeIn() method starts motion from a zero velocity and then accelerates motion as it executes.
easeIn(, , , ) — Static Method , class Strong
The easeIn() method starts motion from zero velocity and then accelerates motion as it executes.
easeInOut(, , , , ) — Static Method , class Back
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion by backtracking, then reversing direction and moving toward the target, overshooting the target slightly, reversing direction again, and then moving back toward the target.
easeInOut(, , , ) — Static Method , class Bounce
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the bounce motion slowly, accelerate motion, then decelerate.
easeInOut(, , , ) — Static Method , class Circular
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(, , , ) — Static Method , class Cubic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(, , , , , ) — Static Method , class Elastic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion slowly, accelerate motion, then decelerate.
easeInOut(, , , ) — Static Method , class Exponential
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(, , , ) — Static Method , class Linear
The easeInOut() method defines a constant motion with no acceleration.
easeInOut(, , , ) — Static Method , class Quadratic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(, , , ) — Static Method , class Quartic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(, , , ) — Static Method , class Quintic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(, , , ) — Static Method , class Sine
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(, , , , ) — Static Method , class Back
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion by backtracking, then reversing direction and moving toward the target, overshooting the target slightly, reversing direction again, and then moving back toward the target.
easeInOut(, , , ) — Static Method , class Bounce
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the bounce motion slowly, accelerate motion, then decelerate.
easeInOut(, , , , , ) — Static Method , class Elastic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion slowly, accelerate motion, then decelerate.
easeInOut(, , , ) — Static Method , class None
The easeInOut() method defines a constant motion, with no acceleration.
easeInOut(, , , ) — Static Method , class Regular
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(, , , ) — Static Method , class Strong
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeNone(, , , ) — Static Method , class SimpleEase
Calculates an interpolated value for a numerical property of animation, using a linear tween of constant velocity.
easeNone(, , , ) — Static Method , class Linear
The easeNone() method defines a constant motion with no acceleration.
easeNone(, , , ) — Static Method , class None
The easeNone() method defines a constant motion, with no acceleration.
easeOut(, , , , ) — Static Method , class Back
The easeOut() method starts the motion by moving towards the target, overshooting it slightly, and then reversing direction back toward the target.
easeOut(, , , ) — Static Method , class Bounce
The easeOut() method starts the bounce motion fast and then decelerates motion as it executes.
easeOut(, , , ) — Static Method , class Circular
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(, , , ) — Static Method , class Cubic
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(, , , , , ) — Static Method , class Elastic
The easeOut() method starts motion fast and then decelerates motion as it executes.
easeOut(, , , ) — Static Method , class Exponential
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(, , , ) — Static Method , class Linear
The easeOut() method defines a constant motion with no acceleration.
easeOut(, , , ) — Static Method , class Quadratic
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(, , , ) — Static Method , class Quartic
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(, , , ) — Static Method , class Quintic
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(, , , ) — Static Method , class Sine
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(, , , , ) — Static Method , class Back
The easeOut() method starts the motion by moving towards the target, overshooting it slightly, and then reversing direction back toward the target.
easeOut(, , , ) — Static Method , class Bounce
The easeOut() method starts the bounce motion fast and then decelerates motion as it executes.
easeOut(, , , , , ) — Static Method , class Elastic
The easeOut() method starts motion fast and then decelerates motion as it executes.
easeOut(, , , ) — Static Method , class None
The easeOut() method defines a constant motion, with no acceleration.
easeOut(, , , ) — Static Method , class Regular
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(, , , ) — Static Method , class Strong
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeQuadPercent(, , , , ) — Static Method , class SimpleEase
Calculates an interpolated value for a numerical property of animation, using a percentage of quadratic easing.
easing — class Transition
Sets the tweening effect for the animation.
easingFunction — class FunctionEase
A reference to a function with a (t, b, c, d) signature like the methods in the fl.motion.easing classes.
editable — class ColorPicker
Gets or sets a Boolean value that indicates whether the internal text field of the ColorPicker component is editable.
editable — class ComboBox
Gets or sets a Boolean value that indicates whether the ComboBox component is editable or read-only.
editable — class DataGrid
Indicates whether or not the user can edit items in the data provider.
editable — class TextArea
Gets or sets a Boolean value that indicates whether the user can edit the text in the component.
editable — class TextInput
Gets or sets a Boolean value that indicates whether the text field can be edited by the user.
editable — class DataGridColumn
Indicates whether the items in the column can be edited.
editedItemPosition — class DataGrid
Gets or sets the column and row index of the item renderer for the data provider item that is being edited.
editedItemRenderer — class DataGrid
Gets a reference to the item renderer in the DataGrid component whose item is currently being edited.
editField(, , ) — method, class DataGrid
Edits a given field or property in the DataGrid component.
editorDataField — class DataGridColumn
Identifies the name of the property of the item editor that contains the new data for the list item.
Elastic — class, package window.runtime.fl.motion.easing
The Elastic class defines three easing functions to implement motion with ActionScript animation, where the motion is defined by an exponentially decaying sine wave.
Elastic — class, package window.runtime.fl.transitions.easing
The Elastic class defines three easing functions to implement motion with ActionScript animation, where the motion is defined by an exponentially decaying sine wave.
ELEMENT_NODE — class XMLNodeType
Specifies that the node is an element.
elements() — method, class XML
Lists the elements of an XML object.
elements() — method, class XMLList
Calls the elements() method of each XML object.
elementType — class Source
Indicates the type of object from which the Motion instance was generated.
else — Statement
Specifies the statements to run if the condition in the if statement returns false.
EMBEDDED — class FontType
Indicates that this is an embedded font.
embedFonts — Style, class Label
Indicates whether embedded font outlines are used to render the text field.
embedFonts — Style, class TextInput
Indicates whether embedded font outlines are used to render the text field.
embedFonts — Style, class LabelButton
Indicates whether embedded font outlines are used to render the text field.
embedFonts — Style, class NumericStepper
Indicates whether embedded font outlines are used to render the text field.
embedFonts — Style, class ComboBox
Indicates whether embedded font outlines are used to render the text field.
embedFonts — Style, class ColorPicker
Indicates whether embedded font outlines are used to render the text field.
embedFonts — Style, class TextArea
Indicates whether embedded font outlines are used to render the text field.
embedFonts — class TextField
Specifies whether to render by using embedded font outlines.
emphasized — class Button
Gets or sets a Boolean value that indicates whether a border is drawn around the Button component when the button is in its up state.
emphasizedPadding — Style, class Button
The padding to be applied around the Buttons in an emphasized skin, in pixels.
emphasizedSkin — Style, class Button
The skin to be used when a button has emphasis.
enableAccessibility() — Static Method , class AccImpl
Enables accessibility for a component.
enableAccessibility() — Static Method , class ButtonAccImpl
Enables accessibility for a Button component.
enableAccessibility() — Static Method , class CheckBoxAccImpl
Enables accessibility for a CheckBox component.
enableAccessibility() — Static Method , class ComboBoxAccImpl
Enables accessibility for a ComboBox component.
enableAccessibility() — Static Method , class DataGridAccImpl
Enables accessibility for a DataGrid component.
enableAccessibility() — Static Method , class LabelButtonAccImpl
Enables accessibility for a LabelButton component.
enableAccessibility() — Static Method , class ListAccImpl
Enables accessibility for a List component.
enableAccessibility() — Static Method , class RadioButtonAccImpl
Enables accessibility for a RadioButton component.
enableAccessibility() — Static Method , class SelectableListAccImpl
Enables accessibility for a SelectableList component.
enableAccessibility() — Static Method , class TileListAccImpl
Enables accessibility for a TileList component.
enableAccessibility() — Static Method , class UIComponentAccImpl
Enables accessibility for a UIComponent component.
enabled — class BaseButton
Gets or sets a value that indicates whether the component can accept user input.
enabled — class ColorPicker
Gets or sets a value that indicates whether the component can accept user interaction.
enabled — class NumericStepper
Gets or sets a value that indicates whether the component can accept user interaction.
enabled — class ScrollBar
Gets or sets a Boolean value that indicates whether the scroll bar is enabled.
enabled — class Slider
Gets or sets a value that indicates whether the component can accept user interaction.
enabled — class TextArea
Gets or sets a value that indicates whether the component can accept user interaction.
enabled — class TextInput
Gets or sets a value that indicates whether the component can accept user interaction.
enabled — class UIComponent
Gets or sets a value that indicates whether the component can accept user interaction.
enabled — class MovieClip
A Boolean value that indicates whether a movie clip is enabled.
enabled — class NativeMenuItem
Controls whether this menu item is enabled.
enabled — class SimpleButton
A Boolean value that specifies whether a button is enabled.
enabled — class IME
Indicates whether the system IME is enabled (true) or disabled (false).
encodeURI() — Package Function, Top Level
Encodes a string into a valid URI (Uniform Resource Identifier).
encodeURIComponent() — Package Function, Top Level
Encodes a string into a valid URI component.
EncryptedLocalStore — class, package window.runtime.flash.data
The EncryptedLocalStore class provides methods for setting and getting objects in the encrypted local data store for an AIR application.
end() — method, class Animator
Stops the animation and Flash Player goes immediately to the last frame in the animation sequence.
END — class Keyboard
Constant associated with the key code value for the End key (35).
endFill() — method, class Graphics
Applies a fill to the lines and curves that were added since the last call to the beginFill(), beginGradientFill(), or beginBitmapFill() method.
endian — class FileStream
The byte order for the data, either the BIG_ENDIAN or LITTLE_ENDIAN constant from the Endian class. The byte order for the data, either the BIG_ENDIAN or LITTLE_ENDIAN constant from the Endian class.
endian — class Socket
Indicates the byte order for the data; possible values are constants from the flash.utils.Endian class, Endian.BIG_ENDIAN or Endian.LITTLE_ENDIAN.
endian — class URLStream
Indicates the byte order for the data.
endian — class ByteArray
Changes or reads the byte order for the data; either Endian.BIG_ENDIAN or Endian.LITTLE_ENDIAN.
endian — interface IDataInput
The byte order for the data, either the BIG_ENDIAN or LITTLE_ENDIAN constant from the Endian class.
endian — interface IDataOutput
The byte order for the data, either the BIG_ENDIAN or LITTLE_ENDIAN constant from the Endian class.
Endian — final class, package window.runtime.flash.utils
The Endian class contains values that denote the byte order used to represent multibyte numbers.
endIndex — class DataChangeEvent
Gets the index of the last changed item in the array of items that were changed.
enter — Event, class ColorPicker
Dispatched when the user presses the Enter key after editing the internal text field of the ColorPicker component.
enter — Event, class ComboBox
Dispatched if the editable property is set to true and the user presses the Enter key while typing in the editable text field.
enter — Event, class TextArea
Dispatched when the user presses the Enter key while in the component.
enter — Event, class TextInput
Dispatched when the user presses the Enter key.
ENTER — class ColorPickerEvent
Defines the value of the type property of an enter event object.
ENTER — class ComponentEvent
Defines the value of the type property of an enter event object.
ENTER — class Keyboard
Constant associated with the key code value for the Enter key (13).
enterFrame — Event, class DisplayObject
Dispatched when the playhead is entering a new frame.
ENTER_FRAME — class Event
The Event.ENTER_FRAME constant defines the value of the type property of an enterFrame event object.
enterFullScreenDisplayState() — method, class FLVPlayback
Sets the FLVPlayback video player to full screen.
enumerateFonts() — Static Method , class Font
Specifies whether to provide a list of the currently available embedded fonts.
EOFError — Dynamic Class, package window.runtime.flash.errors
An EOFError exception is thrown when you attempt to read past the end of the available data.
EOFError() — Constructor, class EOFError
Creates a new EOFError object.
EQUAL — class Keyboard
Constant associated with the key code value for the = key (187).
equals() — method, class Point
Determines whether two points are equal.
equals() — method, class Rectangle
Determines whether the object specified in the toCompare parameter is equal to this Rectangle object.
ERASE — class BlendMode
Erases the background based on the alpha value of the display object.
error — Event, class SQLConnection
Dispatched when any of the SQLConnection object's asynchronous operations results in an error.
error — Event, class SQLStatement
Dispatched when an error occurs during an operation.
error — class AsyncErrorEvent
The exception that was thrown.
error — class SQLErrorEvent
A SQLError object containing detailed information about the cause of the error.
error — Event, class XMLSignatureValidator
Dispatched if verification cannot complete because of errors.
Error — Dynamic Class, Top Level
The Error class contains information about an error that occurred in a script.
Error(, ) — Constructor, class Error
Creates a new Error object.
ERROR — class ErrorEvent
Defines the value of the type property of an error event object.
ERROR — class SQLErrorEvent
The SQLErrorEvent.ERROR constant defines the value of the type property of an error event dispatched when a call to a method of a SQLConnection or SQLStatement instance completes with an error.
ERROR_CANNOT_LOAD_READER — class HTMLPDFCapability
An error was returned by the OS when trying to load the Adobe Reader or Acrobat application or one of its necessary libraries.
ErrorEvent — class, package window.runtime.flash.events
An object dispatches an ErrorEvent object when an error causes a network operation to fail.
ErrorEvent(, , , , ) — Constructor, class ErrorEvent
Creates an Event object that contains information about error events.
errorID — class Error
Contains the reference number associated with the specific error message.
errorID — class ErrorEvent
Contains the reference number associated with the specific error.
ERROR_INSTALLED_READER_NOT_FOUND — class HTMLPDFCapability
No version of Adobe Reader is detected.
ERROR_INSTALLED_READER_TOO_OLD — class HTMLPDFCapability
Adobe Reader is detected, but the version is too old.
ERROR_PREFERRED_READER_TOO_OLD — class HTMLPDFCapability
A sufficient version (8.1 or later) of Adobe Reader or Acrobat is detected, but the the version of Adobe Reader that is set up to handle PDF content is older than Adobe Reader or Acrobat 8.1.
escape() — Package Function, Top Level
Converts the parameter to a string and encodes it in a URL-encoded format, where most nonalphanumeric characters are replaced with % hexadecimal sequences.
ESCAPE — class Keyboard
Constant associated with the key code value for the Escape key (27).
escapeMultiByte() — Package Function, flash.utils
Returns an escaped copy of the input string encoded as either UTF-8 or system code page, depending on the value of System.useCodePage.
EvalError — Dynamic Class, Top Level
The EvalError class represents an error that occurs when user code calls the eval() function or attempts to use the new operator with the Function object.
EvalError() — Constructor, class EvalError
Creates a new EvalError object.
Event — class, package window.runtime.flash.events
The Event class is used as the base class for the creation of Event objects, which are passed as parameters to event listeners when an event occurs.
Event(, , ) — Constructor, class Event
Creates an Event object to pass as a parameter to event listeners.
EVENT — class ProgressBarMode
The component specified by the source property must dispatch progress and complete events.
EVENT — class CuePointType
Defines the value of the type parameter of the findCuePoint() and findNearestCuePoint() methods.
EventDispatcher — class, package window.runtime.flash.events
The EventDispatcher class is the base class for all runtime classes that dispatch events.
EventDispatcher() — Constructor, class EventDispatcher
Aggregates an instance of the EventDispatcher class.
eventPhase — class Event
The current phase in the event flow.
EventPhase — final class, package window.runtime.flash.events
The EventPhase class provides values for the eventPhase property of the Event class.
every(, ) — method, class Array
Executes a test function on each item in the array until an item is reached that returns false for the specified function.
EXACT_FIT — class VideoScaleMode
Specifies that the video be displayed at the height and width specified by the registrationHeight or height and registrationWidth or width properties.
EXACT_FIT — class StageScaleMode
Specifies that the entire Adobe® Flash® application be visible in the specified area without trying to preserve the original aspect ratio.
exactSettings — class Security
Determines how Flash Player or AIR chooses the domain to use for certain content settings, including settings for camera and microphone permissions, storage quotas, and storage of persistent shared objects.
exceptionValue — class HTMLUncaughtScriptExceptionEvent
The result of evaluating the expression in the throw statement that resulted in the uncaught exception.
EXCLUSIVE — class SQLTransactionLockType
Specifies the exclusive locking transaction option.
exec() — method, class RegExp
Performs a search for the regular expression on the given string str.
execute(, ) — method, class SQLStatement
Executes the SQL in the text property against the database that is connected to the SQLConnection object in the sqlConnection property.
EXECUTE — class SQLErrorOperation
Indicates that either the SQLStatement.execute() method or the SQLStatement.next() method was called.
executing — class SQLStatement
Indicates whether the statement is currently executing.
exists — class File
Indicates whether the referenced file or directory exists.
exit() — method, class NativeApplication
Terminates this application.
exit() — Static Method , class System
Closes Flash Player.
exiting — Event, class NativeApplication
Dispatched when the application exit sequence is started.
EXITING — class Event
The Event.EXITING constant defines the value of the type property of an exiting event object.
exp() — Static Method , class Math
Returns the value of the base of the natural logarithm (e), to the power of the exponent specified in the parameter val.
Exponential — class, package window.runtime.fl.motion.easing
The Exponential class defines three easing functions to implement motion with ActionScript animation.
extended — class RegExp
Specifies whether to use extended mode for the regular expression.
extends — Statement
Defines a class that is a subclass of another class.
extension — class FileFilter
A list of file extensions.
extension — class FileReference
The filename extension.
ExternalInterface — final class, package window.runtime.flash.external
The ExternalInterface class is the External API, an application programming interface that enables straightforward communication between ActionScript and the Flash Player container– for example, an HTML page with JavaScript.
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