| Symbols A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| E — class Math |
|
A mathematical constant for the base of natural logarithms, expressed as e. |
| E — class Keyboard |
|
Constant associated with the key code value for the E key (69). |
| ease — class SimpleEase |
|
A percentage between -1 (100% ease in or acceleration) and 1 (100% ease out or deceleration). |
| easeIn(, , , , ) — Static Method , class Back |
|
The easeIn() method starts
the motion by backtracking and
then reversing direction and moving toward the target. |
| easeIn(, , , ) — Static Method , class Bounce |
|
The easeIn() method starts the bounce motion slowly
and then accelerates motion as it executes. |
| easeIn(, , , ) — Static Method , class Circular |
|
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
| easeIn(, , , ) — Static Method , class Cubic |
|
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
| easeIn(, , , , , ) — Static Method , class Elastic |
|
The easeIn() method starts motion slowly
and then accelerates motion as it executes. |
| easeIn(, , , ) — Static Method , class Exponential |
|
The easeIn() method starts motion slowly
and then accelerates motion as it executes. |
| easeIn(, , , ) — Static Method , class Linear |
|
The easeIn() method defines a constant motion
with no acceleration. |
| easeIn(, , , ) — Static Method , class Quadratic |
|
The easeIn() method starts motion from a zero velocity
and then accelerates motion as it executes. |
| easeIn(, , , ) — Static Method , class Quartic |
|
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
| easeIn(, , , ) — Static Method , class Quintic |
|
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
| easeIn(, , , ) — Static Method , class Sine |
|
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
| easeIn(, , , , ) — Static Method , class Back |
|
The easeIn() method starts the motion by backtracking and
then reversing direction and moving toward the target. |
| easeIn(, , , ) — Static Method , class Bounce |
|
The easeIn() method starts the bounce motion slowly
and then accelerates motion as it executes. |
| easeIn(, , , , , ) — Static Method , class Elastic |
|
The easeIn() method starts motion slowly
and then accelerates motion as it executes. |
| easeIn(, , , ) — Static Method , class None |
|
The easeIn() method defines a constant motion,
with no acceleration. |
| easeIn(, , , ) — Static Method , class Regular |
|
The easeIn() method starts motion from a zero velocity
and then accelerates motion as it executes. |
| easeIn(, , , ) — Static Method , class Strong |
|
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
| easeInOut(, , , , ) — Static Method , class Back |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion by backtracking, then reversing direction and
moving toward the target, overshooting the target slightly, reversing
direction again, and then moving back toward the target. |
| easeInOut(, , , ) — Static Method , class Bounce |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the bounce motion slowly, accelerate motion, then decelerate. |
| easeInOut(, , , ) — Static Method , class Circular |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeInOut(, , , ) — Static Method , class Cubic |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeInOut(, , , , , ) — Static Method , class Elastic |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion slowly, accelerate motion, then decelerate. |
| easeInOut(, , , ) — Static Method , class Exponential |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeInOut(, , , ) — Static Method , class Linear |
|
The easeInOut() method defines a constant motion
with no acceleration. |
| easeInOut(, , , ) — Static Method , class Quadratic |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity,
accelerate motion, then decelerate to a zero velocity. |
| easeInOut(, , , ) — Static Method , class Quartic |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeInOut(, , , ) — Static Method , class Quintic |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeInOut(, , , ) — Static Method , class Sine |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeInOut(, , , , ) — Static Method , class Back |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion by backtracking, then reversing direction and
moving toward the target, overshooting the target slightly, reversing
direction again, and then moving back toward the target. |
| easeInOut(, , , ) — Static Method , class Bounce |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the bounce motion slowly, accelerate motion, then decelerate. |
| easeInOut(, , , , , ) — Static Method , class Elastic |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion slowly, accelerate motion, then decelerate. |
| easeInOut(, , , ) — Static Method , class None |
|
The easeInOut() method defines a constant motion,
with no acceleration. |
| easeInOut(, , , ) — Static Method , class Regular |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity,
accelerate motion, then decelerate to a zero velocity. |
| easeInOut(, , , ) — Static Method , class Strong |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeNone(, , , ) — Static Method , class SimpleEase |
|
Calculates an interpolated value for a numerical property of animation,
using a linear tween of constant velocity. |
| easeNone(, , , ) — Static Method , class Linear |
|
The easeNone() method defines a constant motion
with no acceleration. |
| easeNone(, , , ) — Static Method , class None |
|
The easeNone() method defines a constant motion,
with no acceleration. |
| easeOut(, , , , ) — Static Method , class Back |
|
The easeOut() method starts the motion by
moving towards the target, overshooting it slightly,
and then reversing direction back toward the target. |
| easeOut(, , , ) — Static Method , class Bounce |
|
The easeOut() method starts the bounce motion fast
and then decelerates motion as it executes. |
| easeOut(, , , ) — Static Method , class Circular |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(, , , ) — Static Method , class Cubic |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(, , , , , ) — Static Method , class Elastic |
|
The easeOut() method starts motion fast
and then decelerates motion as it executes. |
| easeOut(, , , ) — Static Method , class Exponential |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(, , , ) — Static Method , class Linear |
|
The easeOut() method defines a constant motion
with no acceleration. |
| easeOut(, , , ) — Static Method , class Quadratic |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(, , , ) — Static Method , class Quartic |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(, , , ) — Static Method , class Quintic |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(, , , ) — Static Method , class Sine |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(, , , , ) — Static Method , class Back |
|
The easeOut() method starts the motion by
moving towards the target, overshooting it slightly,
and then reversing direction back toward the target. |
| easeOut(, , , ) — Static Method , class Bounce |
|
The easeOut() method starts the bounce motion fast
and then decelerates motion as it executes. |
| easeOut(, , , , , ) — Static Method , class Elastic |
|
The easeOut() method starts motion fast
and then decelerates motion as it executes. |
| easeOut(, , , ) — Static Method , class None |
|
The easeOut() method defines a constant motion,
with no acceleration. |
| easeOut(, , , ) — Static Method , class Regular |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(, , , ) — Static Method , class Strong |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeQuadPercent(, , , , ) — Static Method , class SimpleEase |
|
Calculates an interpolated value for a numerical property of animation,
using a percentage of quadratic easing. |
| easing — class Transition |
|
Sets the tweening effect for the animation. |
| easingFunction — class FunctionEase |
|
A reference to a function with a (t, b, c, d) signature like
the methods in the fl.motion.easing classes. |
| editable — class ColorPicker |
|
Gets or sets a Boolean value that indicates whether the internal text field of the
ColorPicker component is editable. |
| editable — class ComboBox |
|
Gets or sets a Boolean value that indicates whether the ComboBox
component is editable or read-only. |
| editable — class DataGrid |
|
Indicates whether or not the user can edit items in the data provider. |
| editable — class TextArea |
|
Gets or sets a Boolean value that indicates whether the user can
edit the text in the component. |
| editable — class TextInput |
|
Gets or sets a Boolean value that indicates whether the text field
can be edited by the user. |
| editable — class DataGridColumn |
|
Indicates whether the items in the column can be edited. |
| editedItemPosition — class DataGrid |
|
Gets or sets the column and row index of the item renderer for
the data provider item that is being edited. |
| editedItemRenderer — class DataGrid |
|
Gets a reference to the item renderer in the DataGrid component whose item is currently being
edited. |
| editField(, , ) — method, class DataGrid |
|
Edits a given field or property in the DataGrid component. |
| editorDataField — class DataGridColumn |
|
Identifies the name of the property of the item editor that contains the new
data for the list item. |
| Elastic — class, package window.runtime.fl.motion.easing |
|
The Elastic class defines three easing functions to implement
motion with ActionScript animation, where the motion is defined by
an exponentially decaying sine wave. |
| Elastic — class, package window.runtime.fl.transitions.easing |
|
The Elastic class defines three easing functions to implement
motion with ActionScript animation, where the motion is defined by
an exponentially decaying sine wave. |
| ELEMENT_NODE — class XMLNodeType |
|
Specifies that the node is an element. |
| elements() — method, class XML |
|
Lists the elements of an XML object. |
| elements() — method, class XMLList |
|
Calls the elements() method of each XML object. |
| elementType — class Source |
|
Indicates the type of object from which the Motion instance was generated. |
| else — Statement |
| Specifies the statements to run if the condition in the if statement returns false. |
| EMBEDDED — class FontType |
|
Indicates that this is an embedded font. |
| embedFonts — Style, class Label |
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — Style, class TextInput |
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — Style, class LabelButton |
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — Style, class NumericStepper |
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — Style, class ComboBox |
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — Style, class ColorPicker |
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — Style, class TextArea |
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — class TextField |
|
Specifies whether to render by using embedded font outlines. |
| emphasized — class Button |
|
Gets or sets a Boolean value that indicates whether a border is drawn
around the Button component when the button is in its up state. |
| emphasizedPadding — Style, class Button |
| The padding to be applied around the Buttons in an emphasized skin, in pixels. |
| |
| emphasizedSkin — Style, class Button |
| The skin to be used when a button has emphasis. |
| |
| enableAccessibility() — Static Method , class AccImpl |
|
Enables accessibility for a component. |
| enableAccessibility() — Static Method , class ButtonAccImpl |
|
Enables accessibility for a Button component. |
| enableAccessibility() — Static Method , class CheckBoxAccImpl |
|
Enables accessibility for a CheckBox component. |
| enableAccessibility() — Static Method , class ComboBoxAccImpl |
|
Enables accessibility for a ComboBox component. |
| enableAccessibility() — Static Method , class DataGridAccImpl |
|
Enables accessibility for a DataGrid component. |
| enableAccessibility() — Static Method , class LabelButtonAccImpl |
|
Enables accessibility for a LabelButton component. |
| enableAccessibility() — Static Method , class ListAccImpl |
|
Enables accessibility for a List component. |
| enableAccessibility() — Static Method , class RadioButtonAccImpl |
|
Enables accessibility for a RadioButton component. |
| enableAccessibility() — Static Method , class SelectableListAccImpl |
|
Enables accessibility for a SelectableList component. |
| enableAccessibility() — Static Method , class TileListAccImpl |
|
Enables accessibility for a TileList component. |
| enableAccessibility() — Static Method , class UIComponentAccImpl |
|
Enables accessibility for a UIComponent component. |
| enabled — class BaseButton |
|
Gets or sets a value that indicates whether the component can accept user
input. |
| enabled — class ColorPicker |
|
Gets or sets a value that indicates whether the component can accept user interaction. |
| enabled — class NumericStepper |
|
Gets or sets a value that indicates whether the component can accept user interaction. |
| enabled — class ScrollBar |
|
Gets or sets a Boolean value that indicates whether the scroll bar is enabled. |
| enabled — class Slider |
|
Gets or sets a value that indicates whether the component can accept user interaction. |
| enabled — class TextArea |
|
Gets or sets a value that indicates whether the component can accept user interaction. |
| enabled — class TextInput |
|
Gets or sets a value that indicates whether the component can accept user interaction. |
| enabled — class UIComponent |
|
Gets or sets a value that indicates whether the component can accept user interaction. |
| enabled — class MovieClip |
|
A Boolean value that indicates whether a movie clip is enabled. |
| enabled — class NativeMenuItem |
|
Controls whether this menu item is enabled. |
| enabled — class SimpleButton |
|
A Boolean value that specifies whether a button is enabled. |
| enabled — class IME |
|
Indicates whether the system IME is enabled (true) or disabled (false). |
| encodeURI() — Package Function, Top Level |
|
Encodes a string into a valid URI (Uniform Resource Identifier). |
| encodeURIComponent() — Package Function, Top Level |
|
Encodes a string into a valid URI component. |
| EncryptedLocalStore — class, package window.runtime.flash.data |
|
The EncryptedLocalStore class provides methods for setting and getting objects in the encrypted local data store
for an AIR application. |
| end() — method, class Animator |
|
Stops the animation and Flash Player goes immediately to the last frame in the animation sequence. |
| END — class Keyboard |
|
Constant associated with the key code value for the End key (35). |
| endFill() — method, class Graphics |
|
Applies a fill to the lines and curves that were added since the last call to the
beginFill(), beginGradientFill(), or
beginBitmapFill() method. |
| endian — class FileStream |
|
The byte order for the data, either the BIG_ENDIAN or LITTLE_ENDIAN constant
from the Endian class.
The byte order for the data, either the BIG_ENDIAN or LITTLE_ENDIAN
constant from the Endian class. |
| endian — class Socket |
|
Indicates the byte order for the data; possible values are
constants from the flash.utils.Endian class,
Endian.BIG_ENDIAN or Endian.LITTLE_ENDIAN. |
| endian — class URLStream |
|
Indicates the byte order for the data. |
| endian — class ByteArray |
|
Changes or reads the byte order for the data; either Endian.BIG_ENDIAN or
Endian.LITTLE_ENDIAN. |
| endian — interface IDataInput |
|
The byte order for the data, either the BIG_ENDIAN or LITTLE_ENDIAN constant
from the Endian class. |
| endian — interface IDataOutput |
|
The byte order for the data, either the BIG_ENDIAN or LITTLE_ENDIAN
constant from the Endian class. |
| Endian — final class, package window.runtime.flash.utils |
|
The Endian class contains values that denote the byte order used to represent multibyte
numbers. |
| endIndex — class DataChangeEvent |
|
Gets the index of the last changed item in the array of items
that were changed. |
| enter — Event, class ColorPicker |
|
Dispatched when the user presses the Enter key after editing the internal text field of the ColorPicker component. |
| enter — Event, class ComboBox |
|
Dispatched if the editable property is set to true and the user
presses the Enter key while typing in the editable text field. |
| enter — Event, class TextArea |
|
Dispatched when the user presses the Enter key while in the component. |
| enter — Event, class TextInput |
|
Dispatched when the user presses the Enter key. |
| ENTER — class ColorPickerEvent |
|
Defines the value of the type property of an enter
event object. |
| ENTER — class ComponentEvent |
|
Defines the value of the type property of an enter
event object. |
| ENTER — class Keyboard |
|
Constant associated with the key code value for the Enter key (13). |
| enterFrame — Event, class DisplayObject |
|
Dispatched when the playhead is entering a new
frame. |
| ENTER_FRAME — class Event |
|
The Event.ENTER_FRAME constant defines the value of the type property of
an enterFrame event object. |
| enterFullScreenDisplayState() — method, class FLVPlayback |
|
Sets the FLVPlayback video player to full screen. |
| enumerateFonts() — Static Method , class Font |
|
Specifies whether to provide a list of the currently available embedded fonts. |
| EOFError — Dynamic Class, package window.runtime.flash.errors |
|
An EOFError exception is thrown when you attempt to read past the end of the available data. |
| EOFError() — Constructor, class EOFError |
|
Creates a new EOFError object. |
| EQUAL — class Keyboard |
|
Constant associated with the key code value for the = key (187). |
| equals() — method, class Point |
|
Determines whether two points are equal. |
| equals() — method, class Rectangle |
|
Determines whether the object specified in the toCompare parameter is
equal to this Rectangle object. |
| ERASE — class BlendMode |
|
Erases the background based on the alpha value of the display object. |
| error — Event, class SQLConnection |
|
Dispatched when any of the SQLConnection object's asynchronous operations results
in an error. |
| error — Event, class SQLStatement |
|
Dispatched when an error occurs during an operation. |
| error — class AsyncErrorEvent |
|
The exception that was thrown. |
| error — class SQLErrorEvent |
|
A SQLError object containing detailed information about the cause of the error. |
| error — Event, class XMLSignatureValidator |
|
Dispatched if verification cannot complete because of errors. |
| Error — Dynamic Class, Top Level |
|
The Error class contains information about an error that occurred in a script. |
| Error(, ) — Constructor, class Error |
|
Creates a new Error object. |
| ERROR — class ErrorEvent |
|
Defines the value of the type property of an error event object. |
| ERROR — class SQLErrorEvent |
|
The SQLErrorEvent.ERROR constant defines the value of the
type property of an error event dispatched when a call
to a method of a SQLConnection or SQLStatement instance completes
with an error. |
| ERROR_CANNOT_LOAD_READER — class HTMLPDFCapability |
|
An error was returned by the OS when trying to load the Adobe Reader or Acrobat
application or one of its necessary libraries. |
| ErrorEvent — class, package window.runtime.flash.events |
|
An object dispatches an ErrorEvent object when an error causes a network operation to fail. |
| ErrorEvent(, , , , ) — Constructor, class ErrorEvent |
|
Creates an Event object that contains information about error events. |
| errorID — class Error |
|
Contains the reference number associated with the specific error message. |
| errorID — class ErrorEvent |
|
Contains the reference number associated with the specific error. |
| ERROR_INSTALLED_READER_NOT_FOUND — class HTMLPDFCapability |
|
No version of Adobe Reader is detected. |
| ERROR_INSTALLED_READER_TOO_OLD — class HTMLPDFCapability |
|
Adobe Reader is detected, but the version is too old. |
| ERROR_PREFERRED_READER_TOO_OLD — class HTMLPDFCapability |
|
A sufficient version (8.1 or later) of Adobe Reader or Acrobat is detected, but the the version
of Adobe Reader that is set up to handle PDF content is older than Adobe Reader or Acrobat 8.1. |
| escape() — Package Function, Top Level |
|
Converts the parameter to a string and encodes it in a URL-encoded format,
where most nonalphanumeric characters are replaced with % hexadecimal sequences. |
| ESCAPE — class Keyboard |
|
Constant associated with the key code value for the Escape key (27). |
| escapeMultiByte() — Package Function, flash.utils |
|
Returns an escaped copy of the input string encoded as either UTF-8 or system code page, depending on the value of System.useCodePage. |
| EvalError — Dynamic Class, Top Level |
|
The EvalError class represents an error that occurs when user code
calls the eval() function or attempts to use the new
operator with the Function object. |
| EvalError() — Constructor, class EvalError |
|
Creates a new EvalError object. |
| Event — class, package window.runtime.flash.events |
|
The Event class is used as the base class for the creation of Event objects,
which are passed as parameters to event listeners when an event occurs. |
| Event(, , ) — Constructor, class Event |
|
Creates an Event object to pass as a parameter to event listeners. |
| EVENT — class ProgressBarMode |
|
The component specified by the source property must dispatch
progress and complete
events. |
| EVENT — class CuePointType |
|
Defines the value of the type
parameter of the findCuePoint() and findNearestCuePoint() methods. |
| EventDispatcher — class, package window.runtime.flash.events |
|
The EventDispatcher class is the base class for all runtime classes that dispatch events. |
| EventDispatcher() — Constructor, class EventDispatcher |
|
Aggregates an instance of the EventDispatcher class. |
| eventPhase — class Event |
|
The current phase in the event flow. |
| EventPhase — final class, package window.runtime.flash.events |
|
The EventPhase class provides values for the eventPhase property of the Event class. |
| every(, ) — method, class Array |
|
Executes a test function on each item in the array until an item is reached that returns false for the
specified function. |
| EXACT_FIT — class VideoScaleMode |
|
Specifies that the video be displayed at the
height and width specified by the registrationHeight
or height and registrationWidth or width
properties. |
| EXACT_FIT — class StageScaleMode |
|
Specifies that the entire Adobe® Flash® application be visible in the specified area without trying to preserve
the original aspect ratio. |
| exactSettings — class Security |
|
Determines how Flash Player or AIR chooses the domain to use for certain
content settings, including settings for camera and microphone
permissions, storage quotas, and storage of persistent shared objects. |
| exceptionValue — class HTMLUncaughtScriptExceptionEvent |
|
The result of evaluating the expression in the throw statement that resulted in the
uncaught exception. |
| EXCLUSIVE — class SQLTransactionLockType |
|
Specifies the exclusive locking transaction option. |
| exec() — method, class RegExp |
|
Performs a search for the regular expression on the given string str. |
| execute(, ) — method, class SQLStatement |
|
Executes the SQL in the text property against the database that
is connected to the SQLConnection object in the sqlConnection
property. |
| EXECUTE — class SQLErrorOperation |
|
Indicates that either the SQLStatement.execute() method
or the SQLStatement.next() method was called. |
| executing — class SQLStatement |
|
Indicates whether the statement is currently executing. |
| exists — class File |
|
Indicates whether the referenced file or directory exists. |
| exit() — method, class NativeApplication |
|
Terminates this application. |
| exit() — Static Method , class System |
|
Closes Flash Player. |
| exiting — Event, class NativeApplication |
|
Dispatched when the application exit sequence is started. |
| EXITING — class Event |
|
The Event.EXITING constant defines the value of the type property of an exiting event object. |
| exp() — Static Method , class Math |
|
Returns the value of the base of the natural logarithm (e), to the
power of the exponent specified in the parameter val. |
| Exponential — class, package window.runtime.fl.motion.easing |
|
The Exponential class defines three easing functions to implement
motion with ActionScript animation. |
| extended — class RegExp |
|
Specifies whether to use extended mode for the regular expression. |
| extends — Statement |
| Defines a class that is a subclass of another class. |
| extension — class FileFilter |
|
A list of file extensions. |
| extension — class FileReference |
|
The filename extension. |
| ExternalInterface — final class, package window.runtime.flash.external |
|
The ExternalInterface class is the External API, an application programming interface
that enables straightforward communication between ActionScript and the Flash Player
container– for example, an HTML page with JavaScript. |
|
| Symbols A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |